Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Team Treasure Hunt | n0 | Custom / Concept | N/A |
############ ##### ### ### #### ### ### ### ### # # # # # # # # # # ## ## # # # # # #### #### ### #### # # # ### # ### ## # ## # # # ### # ### ### ## # # # # # # ## ### ## ## # # # ## # # ## ## # # # # # # # # # # # ##### # # # # # ### ## ## # ### # # ### # # ### # # # # # # ## # # ## # # # ## # # # # # # # # ## # #### ## ## #### ##### ## #### ## # #### ### ##### ##### ## # # # # # Team Treasure Hunt ### ### Well, I was playing with triggers the other day and I got to thinking, "Team Treasure Hunt?" And so I made it. Unfourtinatly, I suck at making levels, so I focused on the triggers and warps aspect. The level itself sucks, I know, so just rate the concept plz thx. CONCEPT: The teams fight over the coins. The more coins you get, the more points your team gets. If you die, you lose some coins. With some intense triggering, this could be some sort of forts type game instead of a blitz: set it up so your coins are in their base and vica versa. In version A, the idea is that the number of points your team gets increases exponintially the longer you stay alive. I did this the simplest way possible that I could think of: each point you earn needs one less coin. So for one point you need ten coins, for two you need 10+9=19, for three you need 10+9+8=27, etc. In version B, the idea is simplicity. Every coin gets you a point. In both versions, if you die, you lose some coins. I don't recommend dieing. Now take this concept and make some GOOD leves, since I can't. Levels by TheOnlyN0B0DY Tileset by TheOnlyN0B0DY Concept by TheonlyN0B0DY Music by the fine folks at Epic, namely Alex B. TheOnlyN0B0DY@Gmail.com `N0 ## ### #### ### # ## # # ## # ### ## # # # # # # ## # # ## # ### # # # # #### ###
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