Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Project Testudon | Syntax | Multiple | 6.1 |
"Project Testudon" 3-level Multiplayer Episode by Syntax ----------- Minimum requirements: JJ2 (High Detail enabled) The files included in this zip: PowerG.j2l, MarineC.j2l, AmmoD.j2l, Alliance.xm, Mez03a.j2t, and README PLEASE.txt Recommended requirements: All of the above Ambient Lighting enabled :) Network/Internet connection for multiplayer action ----------- Please read completely... Intro information: Devan had created a chemical solution he calls "testudon" (from the latin name for turtle, 'testudo') or 'tess-TOO-don'. He planned on using it to alter the DNA coding of innocent creatures and gentically mutating them into turtles. Luckily, Lori noticed his activity before it was too late. She found it so easy to foil Devan's plans, that she decided to create a puzzle of it, and test Jazz's and Spaz's wits. She infiltrated Devan's workplaces and setup traps and hints for Jazz and Spaz to figure out. Jazz (and Spaz) have three objectives: shutdown the power generator to Devan's labs, poison the genetic mutation plants, and flood Devan's hideout; these will eventually lead them to their final goal, destroying the prepared testudon. This episode can be played alone, but it isn't nearly as fun w/out other players simultaneously playing the episode. The point is to try to figure out the puzzles while avoiding others who are roasting you at the same time, and trying to figure it out faster than you. Get a few friend to download this package and start a game. It is also possible to work with teams as desired. To make it more complicated, play in CTF mode and carry flags while piceing together the puzzles at the same time. Or have a frenzy and play treasure hunt or race rode while running around chaotically trying to find the exits. After you have finished the episode, you may still have fun playing the episode as normal multiplayer levels, who knows...(remember, playing in a different mode will change the gameplay completely) IMPORTANT NOTE: You may see players inside walls, "swimming through air", or in other places where you can't reach them. That's normal; it probably means that they have gained access to other parts of the level that you haven't, via the 'Trigger Zone' event. This is a clue that you need to catch up! :) ------------ Thanks to the many players who played this in my pre-release server and helped me debug these levels! :) PLEASE PASS THIS ON TO OTHERS PLAYING THIS EPISODE! Thanx, Syntax
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