Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
One Starry Night | PT32 | Single player | 7.5 |
Readme "One Starry Night" By PT32 2010 Just before Christmas A readme for those of you without Wordpad. FILES THAT YOU SHOULD'VE GOTTEN WITH THIS UPLOAD --------------------------------------------------------------------------- ------- One Starry Night 1.........."Winter Wanderlust" One Starry Night 2..........."Chillin' Away" One Starry Night 3..........."Moonlit Mayhem" One Starry Night Boss......"OSN Guardian" One Starry Night Credits.."Endepis" Secret Level......................"Secret Level" holid.it............................."Holy Night (Holidaius Remix)" holida.s3m......................."A Snowy Day (Xmas 1 accoustic)" holiday.s3m......................"A Snowier Day (OSN Secret)" holidays.s3m...................."A Snowy Evening (Xmas 1 piano)" accboss.s3m...................."Blizzard Attack (OSN Boss Mix)" HolidaiusD........................"Holidaius 1 tileset" HolidaiusE........................"Holidaius 2 tileset" HolidaiusN......................."Holidaius 3 tileset" OSN Readme....................."One Starry Night Readme" BACKGROUND INFO ----------------------------- Would you like a simple, one-sentence boil-down of this entire pack? Oh, yes. Of course you would. That's why you're reading this text document instead of playing my levels. So here it is, folks, the 5-word summary of OSN. Jazz 1 meets Jazz 2. Pretty profound, no? It comes at the request of a few people on J2O, who have postulated the idea of a pack blending the styles of both games into one appealing production. Something that would remind the player of the old, while still operating like the new. A veritable cornucopia of Jazzy goodness. (For all of you who don't know what that is, a cornucopia is a fancy fruit basket they give you at Thanksgiving. Don't ask me why, 'cause I don't quite know...) Hencely, I set out to make OSN. If you look at the levels, (espec. Level 2) you should be able to see a few similarities between the level and its JJ1 counterpart. Take the beginning of Level 2, for example. In both levels, you start out with a really long uphill climb towards the right (or left, from Spaz's start pos). Both levels have a tree-climbing section behind (depending on how you look at it) the starting spot, at the culmination of which is an extra life. (In case you haven't tried OSN yet, I just gave you a free tip. Yeahoo!) The other two levels may not appear at first glance to resemble the JJ1 stuff, but fear not! There are some parts you can poke at and compare if you so desire. Another way they are similar is in their eyecandy styles. I did my best to use concepts from both JJ1 and JJ2. There's the elaborate and svelte mountain structures in the background, as well as the brown rock caves. I did some multilayered eyecandy, too, so that should be interesting. I tried to stay to relatively the same weapons palette, but if you look carefully in each level, you can find hidden rooms with some of the Jazz 2 guns. Another free tip! It would be impossible to use all of the same baddies, so I tried to go with ones that were at least similar, or that would fit. MUSIC --------- And then there's the musiques. I remixed all the songs from the Jazz 1 Holiday Hare pack (Xmas 1 and 2), staying with relatively the same note structures, but transposing them and changing them to more accoustic instruments. It gives it (I like to think) a more organic atmosphere, which was what I was shooting for. For the secret level, I just took the Xmas 1 song and transposed it again, changing it to a skippier beat and speeding it up an octave. For all you JJ1 trivia nuts, I figured you'd like that. For level 2, I did the opposite, transposing the speed and octave down and changing it to a piano amalgamation. Oh yeah. And I accousticalized the JJ1 boss song, too... Just about the only thing I didn't make myself in this pack are the tilesets, which were beautifully done by Violet CLM. Tks, man! (although I suppose he didn't make them SPECIFICALLY for me, but hey) So, that's about it. Thanks to God (as usual), to all the architects of the tilesets/original songs, and to all you who will play this pack this season. Cheery greetings, and have a good 'un! Peace, y'all. -PT -PT P.S.-I DID put a few additional secrets into the levels, but to find them, you'll have to experiment a little with the difficulty level...
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