Name | Author | Game Mode | Rating | |||||
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Fallen World - Episode 1 | MasterOfDarkness | Single player | 7 |
FALLEN WORLD - RPG - v 1.0 Episode 1: The Calling A Jazz Jackrabbit 2 map created by Master Of Darkness. CONTENT - Fallen World? - Backstory - The idea - Notes FALLEN WORLD? The Fallen World RPG is the second part of the Nimala "saga". The first one was called Nimala - RPG, and can also be found on Jazz 2 Online under that name. The plot of Nimala was the prologue to Fallen World. While Nimala was a standalone, one-map plot, Fallen World will be a trilogy, so it will have two subsequent episodes. BACKSTORY: Ever since you were a child, you had psionic abilities, differentiating you from the rest. You can sense when enemies approach, and your extraordinary reflexes can help you out even in the toughest situations. At the beginning of the story, you hear a call from a man's mind: he needs your help. You have no idea who he is, and exactly how you could help, but his voice sounds oddly familiar. You arrive at the town of Shersen, only to find that the folks were expecting you: each and every single one of them knows you, and they want your help: there is a dark force lurking nearby, which will soon unleash on the town, and you need to stop this from happening. THE IDEA: Fallen World is meant to be an "RPG", at least as much as that is possible to make in Jazz 2. You have a main storyline that you'll need to follow, but also some side quests, which will grant you bonuses. The town of Shersen, and its surroundings can be completely explored, and during your journey you'll encounter many puzzles and obstacles you'll need to take care of. Some features might not be evident at first, so here's a brief explanation for these: - Armory: The Armory is a place you can visit each time you acquire some TNT (Ammo 7). The Armory ceiling has collapsed, so you'll need to start digging - and everything you find is yours. You'll need to create a path to get from the bottom of the debris to the top, where the biggest bonuses can be found. - Level up: At certain points in the game, you'll "level up", which means you need to return to the center of the town, and fall into the level up pit, which will warp you to a location where you can choose which bonus you want for your new level. After leveling up, hurry back to the town center right away, as level ups don't add up, and you surely don't want to waste one. You can choose from the following bonuses: - Invincibility carrot - Silver coin - TNT - Full energy carrot - Side quests: There are very few of these in the map, but they are usually worth the effort. If you decide to accomplish these, read the instructions and then try to carry them out. - The borders: You are free to walk around and accomplish missions within the walls of Shersen, but once you decide to leave the town, you cannot return. To leave town, all you need to do is collect 20 coins and then approach the green rabbit near the level-up pit. The teleport will warp you near the borders, where the real challenge begins. Your game will also be saved at this point. - Choice: At one point in this quest, you'll need to make a decision based on what happened so far. You'll need to play Nimala - RPG beforehand, and read everything story-related carefully up to that point, so when you need to make the decision, you are prepared. The choice you make will modify the outcome of the story, and will take you to a different path than the other one. NOTES: The map is playable both with Jazz and Spaz, and I'm unsure about Lori... Apart from a few difficulties she should do fine as well. You'll need TSF to play this. Aaand the difficulty settings mean no difference whatsoever. Created by Master Of Darkness in 2011, with planning it took altogether a few weeks or so.
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