Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Script Test | szmol96 | Custom / Concept | N/A |
/*****Boolz**********************************************************************************/
bool weaponIsBouncer = false;
bool weaponIsFreezer = false;
bool weaponIsRF = false;
bool weaponIsToaster = false;
bool weaponIsTNT = false;
bool weaponIsGun8 = false;
bool shellMoved = false;
/*****Integers*******************************************************************************/
int reloadTimer = 0;
/*****Object Modifiers***********************************************************************/
void onMain() {
jjObjectPresets[OBJECT::RFBULLETPU].counterEnd = 2;
jjObjectPresets[OBJECT::RFBULLETPU].xAcc = 25;
jjObjectPresets[OBJECT::RFBULLETPU].xSpeed = 5;
// jjObjectPresets[OBJECT::BLASTERBULLET].xAcc = 1000;
// jjObjectPresets[OBJECT::BLASTERBULLET].xSpeed = 5;
// jjObjectPresets[OBJECT::BLASTERBULLET].counterEnd = 254;
// jjObjectPresets[OBJECT::BLASTERBULLET].determineCurAnim(ANIM::ROBOT, 0);
jjObjectPresets[OBJECT::FIREBALLBULLET].counterEnd = 2;
jjObjectPresets[OBJECT::BOUNCERBULLET].counterEnd = 5;
jjObjectPresets[OBJECT::BOUNCERBULLET].determineCurAnim(ANIM::AMMO, 9);
// jjObjectPresets[OBJECT::TOASTERBULLET].yAcc = 0;
// jjObjectPresets[OBJECT::TOASTERBULLET].ySpeed = 5;
// jjObjectPresets[OBJECT::TOASTERBULLET].light = 0;
jjObjectPresets[OBJECT::TUFTURT].xSpeed = 50;
jjObjectPresets[OBJECT::TUFTURT].energy = 100;
jjObjectPresets[OBJECT::TUFTURT].determineCurAnim(ANIM::ROBOT, 15);
jjObjectPresets[OBJECT::SEEKERBULLETPU].xSpeed = 0;
jjObjectPresets[OBJECT::SEEKERBULLETPU].xAcc = 0;
jjObjectPresets[OBJECT::ICEBULLET].xAcc = 0;
jjObjectPresets[OBJECT::ICEBULLET].xSpeed = 0;
jjObjectPresets[OBJECT::ICEBULLET].determineCurAnim(ANIM::AMMO, 71);
jjObjectPresets[OBJECT::ICEBULLET].counterEnd = 254;
/*****Weapon and ammo************************************************************************/
// p.ammo[5] = (3);
p.powerup[5] = (true);
// p.ammo[6] = (3);
p.ammo[4] = (3);
p.powerup[4] = (true);
// p.ammo[3] = (3);
p.ammo[7] = (3);
// p.ammo[1] = (3);
// p.fastfire = (1);
if (p.ammo[9] > 1) p.ammo[9] = 1;
// if (p.ammo[9] < 1) p.currWeapon = (WEAPON::BLASTER);
/*****Regenerators***************************************************************************/
if (jjGameTicks%70 == 0) p.ammo[5] = p.ammo[5]+1;
if (p.ammo[5] > 25) p.ammo[5] = 25;
if (p.ammo[5] <= 0) p.currWeapon = 5;
if (jjGameTicks%10 == 0) p.ammo[2] = p.ammo[2]+1;
if (p.ammo[2] > 25) p.ammo[2] = 25;
if (p.ammo[2] < 2) p.ammo[2] = 2;
if (p.ammo[2] == 2) p.noFire = true;
if (jjGameTicks%140 == 0) p.ammo[6] = p.ammo[6]+1;
if (p.ammo[6] > 10) p.ammo[6] = 10;
if (p.ammo[6] < 1) p.currWeapon = 1;
if (jjGameTicks%20 == 0) p.ammo[3] = p.ammo[3]+1;
if (p.ammo[3] > 50) p.ammo[3] = 50;
if (p.ammo[3] < 1) p.currWeapon = 1;
if (jjGameTicks%350 == 0) p.ammo[8] = p.ammo[8]+1;
if (p.ammo[8] > 10) p.ammo[8] = 10;
if (p.ammo[8] < 1) p.currWeapon = 1;
if (p.ammo[8] < 10) p.noFire;
// if (jjGameTicks%700 == 0) p.health = p.health+1;
// if (p.health > 5) p.health = 5;
// if (jjGameTicks%10 == 0 && p.currWeapon == 7) p.ammo[7] = p.ammo[7]-1;
// if (jjGameTicks%35 == 0 && p.currWeapon != 7) p.ammo[7] = p.ammo[7]+1;
/*****Forces*********************************************************************************/
if (p.currWeapon == WEAPON::TOASTER) {
p.fireBullet(WEAPON::TOASTER, true, true, DIRECTION::LEFT);
p.fireBullet(WEAPON::TOASTER, true, true, DIRECTION::RIGHT);
p.fireBullet(WEAPON::TOASTER, true, true, DIRECTION::UP);
}
if (p.currWeapon == 2) {
p.jumpStrength = (-20);
} else {
p.jumpStrength = (-10);
}
if (p.currWeapon == WEAPON::SEEKER) {
p.warpToTile(jjRandom()%199+1, jjRandom()%99+1, true);
jjChat("/me ||warped randomly.");
p.currWeapon = (WEAPON::BLASTER);
}
if (p.currWeapon == WEAPON::TNT) {
p.noFire = (true);
p.shieldType = (2);
p.shieldTime = (9*70);
p.alreadyDoubleJumped = (true);
if (p.xSpeed > 4) p.xSpeed = 4;
if (p.xSpeed < -4) p.xSpeed = -4;
} else {
p.noFire = (false);
p.shieldType = (0);
p.shieldTime = (0);
}
if (p.currWeapon == WEAPON::RF) {
if(p.xSpeed>8) {
p.xPos=p.xPos+p.xSpeed-8;
}
if(p.xSpeed<-8) {
p.xPos=p.xPos+p.xSpeed+8;
}
}
if (p.currWeapon == 8) {
if (p.ammo[8] == 10) {
p.health = p.health+1;
p.ammo[8] = 0;
}
}
/*****Force Anti-Spam************************************************************************/
if (p.currWeapon == 2 && !weaponIsBouncer) {
jjChat("/me ||||is using |Shocker / Force of High-jumping.");
weaponIsBouncer = true;
}
if (p.currWeapon != 2 && weaponIsBouncer) {
weaponIsBouncer = false;
}
if (p.currWeapon == 3 && !weaponIsFreezer) {
jjChat("/me ||||is using |Freezer mines.");
weaponIsFreezer = true;
}
if (p.currWeapon != 3 && weaponIsFreezer) {
weaponIsFreezer = false;
}
if (p.currWeapon == 5 && !weaponIsRF) {
jjChat("/me ||||is using |Super RF / Force of Speed.");
weaponIsRF = true;
}
if (p.currWeapon != 5 && weaponIsRF) {
weaponIsRF = false;
}
if (p.currWeapon == 6 && !weaponIsToaster) {
jjChat("/me ||||is using |Force of Burning.");
weaponIsToaster = true;
}
if (p.currWeapon != 6 && weaponIsToaster) {
weaponIsToaster = false;
}
if (p.currWeapon == 7 && !weaponIsTNT) {
jjChat("/me ||||is using |Force of Protection.");
weaponIsTNT = true;
}
if (p.currWeapon != 7 && weaponIsTNT) {
weaponIsTNT = false;
}
if (p.currWeapon == 8 && !weaponIsGun8) {
jjChat("/me ||||is using |Force of Healing.");
weaponIsGun8 = true;
}
if (p.currWeapon != 8 && weaponIsGun8) {
weaponIsGun8 = false;
}
/*****Controlling the Turtle Shell***********************************************************/
for(int i = 1; i < jjObjectCount; i++) {
if(jjObjects[i].isActive && jjObjects[i].eventID == OBJECT::TURTLESHELL) {
if(p.xPos > 152*32 && p.xPos < 153*32 && p.yPos > 97*32 && p.yPos < 98*32) {
p.xPos = 4880;
p.yPos = 3120;
p.cameraFreeze(jjObjects[i].xPos, jjObjects[i].yPos, true, true);
jjObjects[i].xSpeed = p.xSpeed;
jjObjects[i].determineCurAnim(ANIM::TURTLE, 5, false);
if (shellMoved == false) {
jjObjects[i].xPos = 5680;
jjObjects[i].yPos = 400;
shellMoved = true;
}
} else if (shellMoved == true) {
jjObjects[i].xPos = 5008;
jjObjects[i].yPos = 3120;
shellMoved = false;
}
}
}
/*****Other**********************************************************************************/
if (p.xPos > 20*32 && p.yPos > 85*32 && p.xPos < 40*32) {
p.cameraFreeze(20*32, 91*32, false, false);
} else {
p.cameraUnfreeze();
}
if (p.ammo[1] > 8) p.ammo[1] = 8;
if (reloadTimer > 0) reloadTimer--;
if (p.ammo[1] < 2) {
reloadTimer = 4*70;
p.ammo[1] = 8;
}
if (reloadTimer > 0 && p.currWeapon == 1) p.noFire = true;
}
/*****Object Modifiers 2*********************************************************************/
void onPlayer() {
for (int p = 0; p < 32; p++) {
for(int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].isActive && jjObjects[i].creatorType == CREATOR::PLAYER) {
if (jjObjects[i].eventID == OBJECT::BLASTERBULLET) {
// jjObjects[i].ySpeed = jjRandom() % -12;
// jjObjects[i].ySpeed = jjCos(jjGameTicks*16)*(0.5*4);
// jjObjects[i].counterEnd = jjRandom() % 100+5;
// if (jjObjects[i].counter > 5) {
// jjObjects[i].counter = 5;
}
}
}
}
/**********
for(int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].isActive && jjObjects[i].creatorType == CREATOR::PLAYER) {
if (jjObjects[i].eventID == OBJECT::BLASTERBULLET) {
switch(jjRandom() % 5) {
case 0:
jjObjects[i].ySpeed = 2;
break;
case 1:
jjObjects[i].ySpeed = 3;
break;
case 2:
jjObjects[i].ySpeed = 4;
break;
case 3:
jjObjects[i].ySpeed = -2;
break;
case 4:
jjObjects[i].ySpeed = -3;
break;
case 5:
jjObjects[i].ySpeed = -4;
break;
}
}
}
}
***********/
for(int i = 1; i < jjObjectCount; i++) {
if(jjObjects[i].isActive && jjObjects[i].eventID == OBJECT::TOASTERBULLET) {
jjObjects[i].ySpeed = jjRandom() % -12;
// jjObjects[i].freeze = (5);
}
}
for(int i = 1; i < jjObjectCount; i++) {
if(jjObjects[i].isActive && jjObjects[i].eventID == OBJECT::ELECTROBULLET) {
jjObjects[i].xPos = p.xPos+jjRandom() % -64;
jjObjects[i].yPos = p.yPos+jjRandom() % -64;
}
}
for(int i = 1; i < jjObjectCount; i++) {
if(jjObjects[i].isActive && jjObjects[i].eventID == OBJECT::GOLDCOIN) {
jjObjects[i].ySpeed = jjRandom() % -5;
jjObjects[i].xSpeed = jjRandom() % -5;
}
}
// }
}
/*****onFunction*****************************************************************************/
void onFunction5() {
jjChat("/spectate on", false);
}
void onFunction1() {
p.morphTo(CHAR::JAZZ, true);
}
void onFunction2() {
p.morphTo(CHAR::SPAZ, true);
}
void onFunction3() {
p.morphTo(CHAR::LORI, true);
}
void onFunction10() {
for(int i = 1; i < jjObjectCount; i++) {
if(jjObjects[i].isActive && jjObjects[i].eventID == OBJECT::CTFBASE) {
jjObjects[i].var[1] = 0;
}
}
}
void onFunction11() {
for(int i = 1; i < jjObjectCount; i++) {
if(jjObjects[i].isActive && jjObjects[i].eventID == OBJECT::CTFBASE) {
jjObjects[i].var[1] = 1;
}
}
}
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