Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("|||----------------> Water is empty <----------------");
jjAlert("");
jjAlert("||Level Name: |The secret room 3/5");
jjAlert("||RabbitCity 2: The Secret Room - Level: |9");
jjAlert("");
jjAlert("");
// Blaster is limited ammo - Thank for zepect!
jjWeapons[WEAPON::BLASTER].infinite = false;
jjWeapons[WEAPON::BLASTER].maximum = maxBlaster;
}
//Blaster Reloading - Thank for zepect!
bool pressedR = false;
const int maxBlaster = 15;
void doReload() {
for(int i = 0; i < jjLocalPlayerCount; i++)
if(jjLocalPlayers[i].ammo[WEAPON::BLASTER] == 0)
jjLocalPlayers[i].ammo[WEAPON::BLASTER] = maxBlaster;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
if(player.ammo[WEAPON::BLASTER] == 0)
canvas.drawString(80, jjResolutionHeight - 30, "Press [R] to reload your Blaster!", STRING::MEDIUM, STRING::BOUNCE, 1);
return false;
}
void onMain() {
if(jjKey[0x52] && !pressedR) {
doReload();
pressedR = true;
} else if(!jjKey[0x52]) pressedR = false;
}
void onFunction2() {
p.showText("@@@@@*Power Room*", STRING::MEDIUM);
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - BLUE ACCESS CARD REQUIRED ***");
jjAlert("");
jjAlert("Player:||||| Buu....");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Yay, No water is here!");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** DANGER: Do not enter ***");
jjAlert("");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| I can't go!");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - GOLD KEY REQUIRED ***");
jjAlert("");
jjAlert("Player:||||| Key?? where is the key? Boo!");
}
void onFunction8() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** NO ENTRY ***");
jjAlert("");
}
void onFunction9() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("*** IT'S UNLOCKED - ID ACCESS CARD ***");
jjAlert("");
jjAlert("Player:||||| Yeeeeess!!!");
}
void onFunction10() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| I found the blue card!!");
}
void onFunction11() {
p.showText("@@@@@*Water Station*", STRING::MEDIUM);
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(221*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}
void onDrawLayer5(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(151*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}
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