Downloads containing JC2lvl11.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 P4rr0t Single player 7.7 Download file

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/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
	jjAlert("|||----------------> You Got The Gold Key <----------------");
	jjAlert("");
	jjAlert("||Level Name: |The secret room 5/5");
	jjAlert("||RabbitCity 2: The Secret Room - Level: |11");
	
	// Blaster is limited ammo - Thank for zepect!
	jjWeapons[WEAPON::BLASTER].infinite = false;
	jjWeapons[WEAPON::BLASTER].maximum = maxBlaster;
}
//Blaster Reloading - Thank for zepect!
bool pressedR = false;

const int maxBlaster = 15;

void doReload() {
	for(int i = 0; i < jjLocalPlayerCount; i++)
	if(jjLocalPlayers[i].ammo[WEAPON::BLASTER] == 0)
	jjLocalPlayers[i].ammo[WEAPON::BLASTER] = maxBlaster;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
 if(player.ammo[WEAPON::BLASTER] == 0)
  canvas.drawString(80, jjResolutionHeight - 30, "Press [R] to reload your Blaster!", STRING::MEDIUM, STRING::BOUNCE, 1);
 return false;
}
void onMain() {
	if(jjKey[0x52] && !pressedR) {  
	doReload();
	pressedR = true;
	} else if(!jjKey[0x52]) pressedR = false;
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(2*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** NO ENTRY ***");
	jjAlert("");
}
void onFunction3() {
	p.showText("@@@@@*Power Room*", STRING::MEDIUM);
}
void onFunction4() {
	p.showText("@@@@@*Water Station*", STRING::MEDIUM);
}
void onFunction5() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** DANGER!  Do not enter ***");
	jjAlert("");
}
void onFunction6() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| I can't go!");
}
void onFunction7() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("*** IT'S UNLOCKED - GOLD KEY ***");
	jjAlert("");
	jjAlert("Player:||||| Finally!");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(221*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}
void onDrawLayer5(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(151*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}