Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Underwater - Submarine");
jjAlert("||RabbitCity 2: The Secret Room - Level: |1 6");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.showText("@@@@@@@#YOUR SUBMARINE IS DESTROYED!!@@@@@@ PLAYER DIED !!", STRING::MEDIUM);
}
void onFunction1() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
p.showText("@@@@CAUTION: Naval-Mine Water", STRING::MEDIUM);
jjAlert("Player:||||| Oh my GOD, mines!");
}
void onFunction3() {
jjAlert("Player:||||| Nooooooo! Aaaaaaahhhh!!");
}
void onFunction4() {
jjAlert("Player:||||| It's broken!");
}
void onFunction5() {
jjAlert("Player:||||| Uh, another submarine is destroyed?");
}
void onFunction6() {
jjAlert("Player:||||| It's safe... long tunnel!");
}
void onFunction7() {
jjAlert("Player:||||| Ooh light");
}
void onFunction8() {
jjAlert("SWAT:||||| Stop the submarine!");
jjAlert("Player:||||| Wh...?");
}
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