Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Metro - Subway 1 0 / 1 0");
jjAlert("||RabbitCity 2: The Secret Room - Level: |36");
jjAlert("");
jjAlert("");
// Blaster is limited ammo - Thank for zepect!
jjWeapons[WEAPON::BLASTER].infinite = false;
jjWeapons[WEAPON::BLASTER].maximum = maxBlaster;
}
//Blaster Reloading - Thank for zepect!
bool pressedR = false;
const int maxBlaster = 15;
void doReload() {
for(int i = 0; i < jjLocalPlayerCount; i++)
if(jjLocalPlayers[i].ammo[WEAPON::BLASTER] == 0)
jjLocalPlayers[i].ammo[WEAPON::BLASTER] = maxBlaster;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
if(player.ammo[WEAPON::BLASTER] == 0)
canvas.drawString(80, jjResolutionHeight - 30, "Press [R] to reload your Blaster!", STRING::MEDIUM, STRING::BOUNCE, 1);
return false;
}
// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;
bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
if(myArea == 1) p.warpToID(2, true);
else if(myArea == 2) p.warpToID(1, true);
else if(myArea == 3) p.warpToID(4, true);
else if(myArea == 4) p.warpToID(3, true);
}
}
void onPlayer(jjPLAYER@ p) {
for(int i = 0; i < 256; i++) { //loop through all the keys
if(jjKey[i] && !keyPressed[i]) {
onKeyDown(p, i);
keyPressed[i] = true;
} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
}
if(inArea(p, 258, 168, 258, 168)) myArea = 1;
else if(inArea(p, 18, 14, 18, 14)) myArea = 2;
else if(inArea(p, 235, 168, 235, 168)) myArea = 3;
else if(inArea(p, 41, 14, 41, 14)) myArea = 4;
else myArea = 0;
}
bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
if(myArea == 1 || myArea == 2 || myArea == 3 || myArea == 4) {
canvas.drawString(135, 300, "Press UP to walk through!", STRING::MEDIUM, STRING::BOUNCE, 1);
}
return false;
}
void onMain() {
if(jjKey[0x52] && !pressedR) {
doReload();
pressedR = true;
} else if(!jjKey[0x52]) pressedR = false;
updateGems();
}
void updateGems()
{
for(int i=1;i<jjObjectCount;i++)
{
if(jjObjects[i].isActive)
{
if(jjObjects[i].eventID==OBJECT::SUPERGEM)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32,0,2)+1;
}
if(jjObjects[i].eventID==OBJECT::FLICKERGEM)
{
if(jjEventGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32)==OBJECT::SUPERGEM)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32,0,2)+1;
}
else if(jjEventGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32+1)==OBJECT::GEMSTOMP)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32+1,0,2)+1;
}
if(jjObjects[i].var[0]==2||jjObjects[i].var[0]==3)
{
jjObjects[i].points=500*(jjObjects[i].var[0]-1);
}
}
}
}
}
void onFunction0() {
p.showText("@@@@@@@@#YOU FOUND A SECRET!", STRING::MEDIUM);
}
void onFunction1() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| I can't go!");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** WARNING ***");
jjAlert("|* DO NOT ENTER *");
jjAlert("");
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("???:||||| AAAAAAAAAAAAHHHHH!!!");
jjAlert("Player:||||| Eh, What is this noise ?");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| eh... enemies is back again?!");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| What? another enemy train?! Oh my GOD");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Noooooo... Rodney is dead!");
jjAlert("Player:||||| Pffffff, Okay, I need go to train");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Hmm... I should drive the train.");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(226*32-5, 30*32-16, "||||EXIT",STRING::MEDIUM);
canvas.drawString(256*32-2, 166*32-18, "||||POWER",STRING::MEDIUM);
}
void onDrawLayer5(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(190*32, 24*32-16, "||||<- Server Room",STRING::SMALL);
}
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