Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |City Island");
jjAlert("||RabbitCity 2: The Secret Room - Level: |46");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
// Blaster is limited ammo - Thank for zepect!
jjWeapons[WEAPON::BLASTER].infinite = false;
jjWeapons[WEAPON::BLASTER].maximum = maxBlaster;
}
//Blaster Reloading - Thank for zepect!
bool pressedR = false;
const int maxBlaster = 15;
void doReload() {
for(int i = 0; i < jjLocalPlayerCount; i++)
if(jjLocalPlayers[i].ammo[WEAPON::BLASTER] == 0)
jjLocalPlayers[i].ammo[WEAPON::BLASTER] = maxBlaster;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
if(player.ammo[WEAPON::BLASTER] == 0)
canvas.drawString(80, jjResolutionHeight - 30, "Press [R] to reload your Blaster!", STRING::MEDIUM, STRING::BOUNCE, 1);
return false;
}
// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;
bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
if(myArea == 1) p.warpToID(2, true);
else if(myArea == 2) p.warpToID(1, true);
else if(myArea == 3) p.warpToID(4, true);
else if(myArea == 4) p.warpToID(3, true);
else if(myArea == 5) p.warpToID(6, true);
else if(myArea == 6) p.warpToID(5, true);
else if(myArea == 7) p.warpToID(8, true);
else if(myArea == 8) p.warpToID(7, true);
else if(myArea == 9) p.warpToID(10, true);
else if(myArea == 10) p.warpToID(9, true);
else if(myArea == 11) p.warpToID(12, true);
else if(myArea == 12) p.warpToID(11, true);
else if(myArea == 13) p.warpToID(14, true);
else if(myArea == 14) p.warpToID(13, true);
}
}
void onPlayer(jjPLAYER@ p) {
for(int i = 0; i < 256; i++) { //loop through all the keys
if(jjKey[i] && !keyPressed[i]) {
onKeyDown(p, i);
keyPressed[i] = true;
} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
}
if(inArea(p, 83, 227, 83, 227)) myArea = 5;
else if(inArea(p, 98, 293, 98, 293)) myArea = 6;
else myArea = 0;
}
bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
if(myArea == 1 || myArea == 2 || myArea == 3 || myArea == 4 || myArea == 5 || myArea == 6 || myArea == 7 || myArea == 8 || myArea == 9 || myArea == 10 || myArea == 11 || myArea == 12 || myArea == 13 || myArea == 14) {
canvas.drawString(135, 300, "Press UP to walk through!", STRING::MEDIUM, STRING::BOUNCE, 1);
}
return false;
}
void onMain() {
if(jjKey[0x52] && !pressedR) {
doReload();
pressedR = true;
} else if(!jjKey[0x52]) pressedR = false;
updateGems();
}
void updateGems()
{
for(int i=1;i<jjObjectCount;i++)
{
if(jjObjects[i].isActive)
{
if(jjObjects[i].eventID==OBJECT::SUPERGEM)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32,0,2)+1;
}
if(jjObjects[i].eventID==OBJECT::FLICKERGEM)
{
if(jjEventGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32)==OBJECT::SUPERGEM)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32,0,2)+1;
}
else if(jjEventGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32+1)==OBJECT::GEMSTOMP)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32+1,0,2)+1;
}
if(jjObjects[i].var[0]==2||jjObjects[i].var[0]==3)
{
jjObjects[i].points=500*(jjObjects[i].var[0]-1);
}
}
}
}
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(2*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction3() {
p.showText("@@@@@@@@#YOU FOUND A SECRET!", STRING::MEDIUM);
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED ***");
jjAlert("|*** WARNING! Power Off ***");
jjAlert("Player:||||| I can't open the door. But what is this?");
}
void onFunction5() {
jjAlert("");
jjAlert("Dear, Player");
jjAlert("");
jjAlert("My door are opened. Thank you very much!");
jjAlert("Go back to the boat. ");
jjAlert(" By Hershey");
jjAlert("");
jjAlert("Player:||||| Well done...");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Meh...");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| What the hell... it's metro was destroyed...");
}
void onFunction8() {
jjAlert("");
jjAlert("Dear, Player");
jjAlert("");
jjAlert("It's power is up. Thanks a lot! ");
jjAlert("OK, Go back to the boat.");
jjAlert(" By Gizmo");
jjAlert("");
jjAlert("Player:||||| Okay");
}
void onFunction9() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Oliver:||||| Hi, do you have a boat key?");
jjAlert("Player:||||| Yes, I have it");
jjAlert("Oliver:||||| Great! Go to ask Gizmo");
jjAlert("Player:||||| OK");
}
void onFunction10() {
jjAlert("");
jjAlert("");
jjAlert("Oliver:||||| Hi, Player");
jjAlert("Player:||||| Hi");
jjAlert("Oliver:||||| Hi, Player");
jjAlert("Player:||||| ?");
jjAlert("Oliver:||||| Keep calm, just kidding");
jjAlert("Player:||||| Haha...");
}
void onFunction11() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Fluffy:||||| Hey Player!");
jjAlert("Player:||||| Hi, what happened to this guy?");
jjAlert("Fluffy:||||| this guy got hurt by enemy. I use MediKit.");
jjAlert("Player:||||| Oh");
}
void onFunction12() {
p.cameraFreeze(973*32, 20*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| OMG, DEVAN IS BACK?! It's Police Station!");
jjAlert("Fluffy:||||| Yeah, look at a flying helicopter?");
jjAlert("Player:||||| Yes. I'm angry!");
}
void onFunction13() {
p.cameraUnfreeze();
}
void onFunction14() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Gizmo:||||| Hi, I'm Gizmo, Can you help me, do you have the boat key?");
jjAlert("Player:||||| No, I don't have it. But where is the boat key?");
jjAlert("Gizmo:||||| Ugh, I got lost my boat key in the Power Station.");
jjAlert("Player:||||| OK, I must go to power station.");
jjAlert("Gizmo:||||| Thanks! I'm waiting for you!");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(248*32-20, 271*32-16, "||||METRO",STRING::MEDIUM);
canvas.drawString(299*32-10, 214*32-16, "|C|A|S|I|N|O",STRING::MEDIUM);
canvas.drawString(259*32+13, 214*32-18, "||||POWER",STRING::MEDIUM);
canvas.drawString(174*32+0, 214*32-18, "|B|A|R",STRING::MEDIUM);
canvas.drawString(83*32-10, 224*32-15, "|||LIBRARY",STRING::SMALL);
canvas.drawString(95*32+3, 225*32-18, "||||Subway >",STRING::SMALL);
canvas.drawString(93*32+3, 226*32-18, "||||< Power Station",STRING::SMALL);
canvas.drawString(17*32+8, 226*32-18, "||||Welcome To Power Station",STRING::MEDIUM);
canvas.drawString(361*32, 224*32-18, "||||Port >",STRING::SMALL);
canvas.drawString(358*32+3, 225*32-18, "||||< Subway",STRING::SMALL);
canvas.drawString(358*32+3, 226*32-18, "||||< Power Station",STRING::SMALL);
canvas.drawString(395*32+15, 220*32-18, "||||Welcome To",STRING::MEDIUM);
canvas.drawString(396*32-15, 221*32-18, "||||City Island",STRING::MEDIUM);
canvas.drawString(472*32+0, 225*32-18, "|B|A|R",STRING::MEDIUM);
canvas.drawString(555*32+13, 225*32-18, "||||POWER",STRING::MEDIUM);
canvas.drawString(889*32-5, 225*32-18, "||||EXIT",STRING::MEDIUM);
}
void onDrawLayer3(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(135*32+5, 226*32-18, "||Coca-Cola",STRING::MEDIUM);
canvas.drawString(395*32+5, 226*32-18, "|||Free ICE",STRING::MEDIUM);
}
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