Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Second Police Station 2 / 7");
jjAlert("||RabbitCity 2: The Secret Room - Level: |53");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.cameraFreeze(103*32, 233*32, true, true); // Black Screen
}
void onFunction1() {
p.cameraFreeze(12*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Are you alive?");
jjAlert("SWAT:||||| Bla bla bla...");
jjAlert("Player:||||| What? Are you serious?");
}
void onFunction2() {
p.cameraFreeze(40*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT:||||| Ha ha ha ha !");
jjAlert("Player:||||| What ! ?");
}
void onFunction3() {
p.cameraFreeze(68*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Tuf Turt:||||| I am fake SWAT! Ha Ha!");
jjAlert("Player:||||| Oh my GOD!");
}
void onFunction4() {
p.cameraFreeze(103*32, 233*32, true, true); // Black Screen
p.showText("@@@@@@@@!!! SLAPPED !!!", STRING::LARGE);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAAAAAARRGGHH!");
}
void onFunction5() {
p.cameraFreeze(103*32, 233*32, true, true); // Black Screen
p.showText("@@@@@@@@5 hours later...", STRING::MEDIUM);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction6() {
p.cameraFreeze(294*32, 10*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Ouch... uh-oh? what is this?");
}
void onFunction7() {
p.cameraFreeze(136*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Why the hell is jail room again!!!");
jjAlert("");
jjAlert("???:||||| Meh, it's locked. back to computer.");
}
void onFunction8() {
p.cameraFreeze(28*32, 119*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("???:||||| Which 4 or 5? hmm... Oh its 5!");
jjAlert("COMPUTER: Number Jail Room Stats: UNLOCKED");
jjAlert("???:||||| It works!");
}
void onFunction9() {
p.cameraFreeze(327*32, 10*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Uh? Unlock door? Who is?");
}
void onFunction10() {
p.cameraFreeze(164*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("???:||||| Oh Hi Player!");
jjAlert("Player:||||| Hmm... Who are you !?");
jjAlert("???:||||| Eh, you know who I am?");
jjAlert("Player:||||| No");
jjAlert("???:||||| Do you know my brother RedRazz?");
}
void onFunction11() {
p.cameraFreeze(164*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Oh Charlotte...?");
jjAlert("Charlotte:||||| Yes, I am Charlotte!");
jjAlert("Player:||||| Oh my GOD.. Are you alive my life!");
jjAlert("Charlotte:||||| I have the red access card is here.");
jjAlert("Player:||||| Yay!");
}
void onFunction12() {
p.cameraFreeze(192*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction13() {
p.cameraFreeze(164*32, 233*32, true, true);
p.showText("@@@@@You Got The Red Access Card Key!", STRING::MEDIUM);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Thanks!");
jjAlert("Charlotte:||||| OK, go to 2 floor with elevator. Follow me!");
jjAlert("Player:||||| OK!");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(40*32, 233*32-50, "|? ? ?",STRING::LARGE);
canvas.drawString(68*32, 233*32-50, "||! ! !",STRING::LARGE);
}
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