Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To Airship 15 / 15");
jjAlert("||RabbitCity 2: The Secret Room - Level: |78");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = -0;
jjUseLayer8Speeds = true;
}
void onFunction1() {
p.cameraFreeze(15*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| GreenSpaz, what are you doing?");
jjAlert("|RedRazz:|||| GreenSpaz, Please answer it's very important for me!");
jjAlert("Charlotte:||||| He's waiting for Player...");
jjAlert("|RedRazz:|||| Hmm.... What's now?");
}
void onFunction2() {
p.cameraFreeze(40*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Charlotte:||||| OK, i'm going back to another helicopter");
jjAlert("|RedRazz:|||| OK");
}
void onFunction3() {
p.cameraFreeze(65*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Charlotte:||||| Hey, people, go to another helicopter, OK?");
jjAlert("People:||||| OK");
}
void onFunction4() {
p.cameraFreeze(90*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| Come on GreenSpaz...");
jjAlert("|RedRazz:|||| Hurry up, GreenSpaz !");
jjAlert("|RedRazz:|||| ....");
jjAlert("|RedRazz:|||| GREENSPAAAAAAZZZZZZZZ !!!!!!");
}
void onFunction5() {
p.cameraFreeze(115*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| What ? !");
jjAlert("|RedRazz:|||| Oh finally! You answer me!");
jjAlert("GreenSpaz:||||| What does this mean? I'm waiting for Player");
jjAlert("|RedRazz:|||| Oh My GOD, Go to helicopter, please. Just ignore Player!");
jjAlert("GreenSpaz:||||| No");
}
void onFunction6() {
p.cameraFreeze(140*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Dumb TUF TURT:||||| What is this?");
jjAlert("TUF TURT:||||| AAAAAA IT'S BOMB TIMER! AAAAAAAHHHHHHHH");
}
void onFunction7() {
p.cameraFreeze(165*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction8() {
p.cameraFreeze(190*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| No? Why not?");
jjAlert("|||KA-BOOM!");
jjAlert("GreenSpaz:||||| Whoa, that's airship was destroyed!");
jjAlert("People:||||| Aahhh");
jjAlert("|RedRazz:|||| OW!");
}
void onFunction9() {
p.cameraFreeze(215*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Devan:||||| Did you found a Player?");
jjAlert("|||KA-BOOM!");
jjAlert("TUF TURT:||||| ????");
jjAlert("Devan:||||| WHAT ?! NOOOO MY AIRSHIP!!!");
jjAlert("TUF TURT:||||| It doesn't work on PC, it's power outage!!");
}
void onFunction10() {
p.cameraFreeze(240*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| Are you scared?");
jjAlert("GreenSpaz:||||| Come on Player...");
jjAlert("GreenSpaz:||||| HURRY UP! Player!");
}
void onFunction11() {
p.cameraFreeze(265*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| Calm down, GreenSpaz, please");
jjAlert("GreenSpaz:||||| Why?");
jjAlert("|RedRazz:|||| It's danger of airship will be destroyed");
jjAlert("|RedRazz:|||| Just ignore Player, please. go to helicopter OK?");
jjAlert("GreenSpaz:||||| Hmmm... Okay.. *sadface*");
jjAlert("|RedRazz:|||| Bravo, follow me!");
}
void onFunction12() {
p.cameraFreeze(290*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| It works, go back to second police station!");
jjAlert("GreenSpaz:||||| Player... *sadface*");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(136*32+10, 8*32-16, "||||HIGH VOLGATE",STRING::MEDIUM);
canvas.drawString(135*32+30, 6*32-16, "||DANGER",STRING::LARGE);
canvas.drawString(160*32+20, 9*32-35, "KA-BOOM!",STRING::LARGE,STRING::BOUNCE);
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.