Downloads containing JC2lvl88.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 P4rr0t Single player 7.7 Download file

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/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |Back to secret room");
	jjAlert("||RabbitCity 2: The Secret Room - Level: |88");
	jjAlert("");
	jjAlert("");

	// Blaster is limited ammo - Thank for zepect!
	jjWeapons[WEAPON::BLASTER].infinite = false;
	jjWeapons[WEAPON::BLASTER].maximum = maxBlaster;
}
//Blaster Reloading - Thank for zepect!
bool pressedR = false;

const int maxBlaster = 15;

void doReload() {
	for(int i = 0; i < jjLocalPlayerCount; i++)
	if(jjLocalPlayers[i].ammo[WEAPON::BLASTER] == 0)
	jjLocalPlayers[i].ammo[WEAPON::BLASTER] = maxBlaster;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
 if(player.ammo[WEAPON::BLASTER] == 0)
  canvas.drawString(80, jjResolutionHeight - 30, "Press [R] to reload your Blaster!", STRING::MEDIUM, STRING::BOUNCE, 1);
 return false;
}
void onMain() {
	if(jjKey[0x52] && !pressedR) {  
	doReload();
	pressedR = true;
	} else if(!jjKey[0x52]) pressedR = false;
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(2*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	p.showText("@@@@@@@@#YOU FOUND A SECRET!", STRING::MEDIUM);
}
void onFunction3() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|||*** CAUTION! Area Under Construction - Do Not Enter ***");
	jjAlert("|*** WARNING! Power Outage");
	jjAlert("");
	jjAlert("");
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Whoa...");
}
void onFunction5() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S BRICK IN THE WALL ***");
	jjAlert("");
	jjAlert("Player:||||| Meh");
}
void onFunction6() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Wow.. That's power restored is here");
}
void onFunction7() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| WOW!");
}
void onFunction8() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| It's not working!");
}
void onFunction9() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| all rabbits dead is already removed.. uh?");
}
void onFunction10() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Whoa, elevator is broken");
}
void onFunction11() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	p.showText("@@@@@*Power Room*", STRING::MEDIUM);
	jjAlert("Player:||||| Ah");
}
void onDrawLayer5(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(151*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}