Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To RabbitVille");
jjAlert("||RabbitCity 2: The Secret Room - Level: |92");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 0.85;
jjUseLayer8Speeds = true;
// Blaster is limited ammo - Thank for zepect!
jjWeapons[WEAPON::BLASTER].infinite = false;
jjWeapons[WEAPON::BLASTER].maximum = maxBlaster;
}
//Blaster Reloading - Thank for zepect!
bool pressedR = false;
const int maxBlaster = 15;
void doReload() {
for(int i = 0; i < jjLocalPlayerCount; i++)
if(jjLocalPlayers[i].ammo[WEAPON::BLASTER] == 0)
jjLocalPlayers[i].ammo[WEAPON::BLASTER] = maxBlaster;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
if(player.ammo[WEAPON::BLASTER] == 0)
canvas.drawString(80, jjResolutionHeight - 30, "Press [R] to reload your Blaster!", STRING::MEDIUM, STRING::BOUNCE, 1);
return false;
}
// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;
bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
if(myArea == 1) p.warpToID(1, true);
else if(myArea == 2) p.warpToID(2, true);
else if(myArea == 3) p.warpToID(4, true);
else if(myArea == 4) p.warpToID(3, true);
else if(myArea == 5) p.warpToID(6, true);
else if(myArea == 6) p.warpToID(5, true);
else if(myArea == 7) p.warpToID(8, true);
else if(myArea == 8) p.warpToID(7, true);
else if(myArea == 9) p.warpToID(10, true);
else if(myArea == 10) p.warpToID(9, true);
else if(myArea == 11) p.warpToID(12, true);
else if(myArea == 12) p.warpToID(11, true);
else if(myArea == 13) p.warpToID(14, true);
}
}
void onPlayer(jjPLAYER@ p) {
for(int i = 0; i < 256; i++) { //loop through all the keys
if(jjKey[i] && !keyPressed[i]) {
onKeyDown(p, i);
keyPressed[i] = true;
} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
}
if(inArea(p, 163, 25, 163, 25)) myArea = 1;
else if(inArea(p, 289, 25, 289, 25)) myArea = 2;
else if(inArea(p, 156, 25, 156, 25)) myArea = 3;
else if(inArea(p, 691, 25, 691, 25)) myArea = 4;
else if(inArea(p, 587, 25, 587, 25)) myArea = 5;
else if(inArea(p, 769, 44, 769, 44)) myArea = 6;
else if(inArea(p, 788, 53, 788, 53)) myArea = 7;
else if(inArea(p, 599, 50, 599, 50)) myArea = 8;
else if(inArea(p, 511, 50, 511, 50)) myArea = 9;
else if(inArea(p, 423, 53, 423, 53)) myArea = 10;
else if(inArea(p, 442, 44, 442, 44)) myArea = 11;
else if(inArea(p, 496, 25, 496, 25)) myArea = 12;
else if(inArea(p, 391, 25, 391, 25)) myArea = 13;
else myArea = 0;
}
bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
if(myArea == 1 || myArea == 2 || myArea == 3 || myArea == 4 || myArea == 5 || myArea == 6 || myArea == 7 || myArea == 8 || myArea == 9 || myArea == 10 || myArea == 11 || myArea == 12 || myArea == 13) {
canvas.drawString(135, 300, "Press UP to walk through!", STRING::MEDIUM, STRING::BOUNCE, 1);
}
return false;
}
void onMain() {
if(jjKey[0x52] && !pressedR) {
doReload();
pressedR = true;
} else if(!jjKey[0x52]) pressedR = false;
updateGems();
}
void updateGems()
{
for(int i=1;i<jjObjectCount;i++)
{
if(jjObjects[i].isActive)
{
if(jjObjects[i].eventID==OBJECT::SUPERGEM)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32,0,2)+1;
}
if(jjObjects[i].eventID==OBJECT::FLICKERGEM)
{
if(jjEventGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32)==OBJECT::SUPERGEM)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32,0,2)+1;
}
else if(jjEventGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32+1)==OBJECT::GEMSTOMP)
{
jjObjects[i].var[0]=jjParameterGet(jjObjects[i].xOrg/32,jjObjects[i].yOrg/32+1,0,2)+1;
}
if(jjObjects[i].var[0]==2||jjObjects[i].var[0]==3)
{
jjObjects[i].points=500*(jjObjects[i].var[0]-1);
}
}
}
}
}
void onFunction0() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|||*** CAUTION! Area Under Construction - Do Not Enter ***");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Again");
}
void onFunction1() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED ***");
jjAlert("");
jjAlert("You can't enter. Go back to old JazzCity Episode 4");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - SILVER KEY REQIRED ***");
jjAlert("");
jjAlert("Player:||||| What ? ! It's my room!");
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Message Sign: This Player's room is dead - RIP Player");
jjAlert("");
jjAlert("Player:||||| What...");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| MOM! Where are you ???");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("???:||||| Pffff... *sadface*");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("???:||||| Uaahhhh!! *sadface*");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Uh ! I am already dead????? Nooooo! Just remove this!");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(214*32, 25*32-16, "|Jazz",STRING::MEDIUM);
canvas.drawString(160*32, 22*32-16, "|House of Jazz",STRING::MEDIUM);
canvas.drawString(121*32, 21*32-16, "|B|A|R",STRING::MEDIUM);
canvas.drawString(389*32, 20*32-17, "||||CHURCH XVII",STRING::MEDIUM);
}
void onDrawLayer3(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(214*32, 23*32-22, "||Spaz",STRING::MEDIUM);
canvas.drawString(220*32, 23*32-17, "||||Lori",STRING::MEDIUM);
}
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