Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 | P4rr0t | Single player | 7.7 |
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To Church");
jjAlert("||RabbitCity 2: The Secret Room - Level: |93");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 0.85;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.cameraFreeze(295*32, 50*32, true, true); //Black Screen
}
void onFunction1() {
p.cameraFreeze(348*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| *sigh*");
jjAlert("shepherd chapel:||||| Oh, that's player is dead...");
jjAlert("Mom:||||| *sob*");
}
void onFunction2() {
p.cameraFreeze(348*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("shepherd chapel:||||| Uh?!");
jjAlert("GreenSpaz:||||| ?");
jjAlert("Mom:||||| ?");
}
void onFunction3() {
p.cameraFreeze(429*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Hey! But, i'm not dead!");
jjAlert("shepherd chapel:||||| WHOA! Player is alive! God bless you!");
jjAlert("GreenSpaz:||||| OH my GOD!");
jjAlert("Mom:||||| Wow... You're alive!");
}
void onFunction4() {
p.cameraFreeze(471*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Dad:||||| How did you get alive? !");
jjAlert("Player:||||| I dont know! but i'm alive...");
jjAlert("Mom:||||| Finally, you are alive! *kiss*");
jjAlert("GreenSpaz:||||| Congratulations! You're back in my life!");
}
void onFunction5() {
p.cameraFreeze(514*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| Did you kill Devan in the airship?");
jjAlert("Player:||||| No, sorry, i can't find it...");
jjAlert("GreenSpaz:||||| Oh, damn! Hmm... Well...");
jjAlert("Player:||||| Sorry...");
jjAlert("GreenSpaz:||||| Don't worry. OK, follow me!");
}
void onFunction6() {
p.cameraFreeze(648*32, 23*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| Go to bus");
jjAlert("Player:||||| Where to go?");
jjAlert("GreenSpaz:||||| It's your new house!");
jjAlert("Player:||||| Wow... Really?");
jjAlert("GreenSpaz:||||| Yes! come all!");
}
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