Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 18 Levels | Jazz2Online | Multiple | N/A | |||||
Hall of The Mountain King | Superjazz | Capture the flag | 8.4 |
void onLevelLoad() {
jjObjectPresets[OBJECT::PINKPLATFORM].behavior = Lift;
jjObjectPresets[OBJECT::PINKPLATFORM].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::PINKPLATFORM].isFreezable = false;
jjObjectPresets[OBJECT::PINKPLATFORM].deactivates = false;
jjObjectPresets[OBJECT::PINKPLATFORM].state = STATE::WAIT;
jjObjectPresets[OBJECT::BOUNCERAMMO15].behavior = Egg;
jjObjectPresets[OBJECT::RFAMMO15].behavior = Egg;
jjObjectPresets[OBJECT::TOASTERAMMO15].behavior = Egg;
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawTile(49*32, 8*32, 419);
canvas.drawTile(50*32, 8*32, 419);
for (int i = 9; i < 30; i++) {
canvas.drawTile(49*32, i*32, 418);
canvas.drawTile(50*32, i*32, 418);
}
}
void Lift(jjOBJ@ obj) {
switch (obj.state) {
case STATE::WAIT:
obj.xPos = obj.xOrg + 16;
break;
case STATE::FADEIN:
if (obj.yPos > 9*32) obj.yPos = obj.yPos - 6;
break;
case STATE::FADEOUT:
if (obj.yPos < 25*32) obj.yPos = obj.yPos + 6;
else obj.state = STATE::WAIT;
break;
case STATE::DEACTIVATE:
obj.deactivate();
return;
}
obj.bePlatform(obj.xPos - 12, obj.yPos, 80, 16);
jjDrawTile(obj.xPos - 32, obj.yPos, 710);
jjDrawTile(obj.xPos, obj.yPos, 710);
}
void Egg(jjOBJ@ obj) {
obj.behave(BEHAVIOR::AMMO15, false);
switch (obj.eventID) {
case OBJECT::BOUNCERAMMO15:
jjDrawTile(int(obj.xPos) - 32, int(obj.yPos) - 20, 334);
jjDrawTile(int(obj.xPos), int(obj.yPos) - 20, 335);
jjDrawSprite(obj.xPos - 1, obj.yPos, ANIM::AMMO, 25, 0, 0, SPRITE::BRIGHTNESS, 64);
break;
case OBJECT::TOASTERAMMO15:
jjDrawTile(int(obj.xPos) - 32, int(obj.yPos) - 14, 334);
jjDrawTile(int(obj.xPos), int(obj.yPos) - 14, 335);
jjDrawSprite(obj.xPos, obj.yPos + 6, ANIM::AMMO, 57, 0, 0, SPRITE::BRIGHTNESS, 64);
break;
}
}
void onPlayer(jjPLAYER@ play) {
if (play.platform != 0) {
jjOBJ@ obj = jjObjects[play.platform];
if (obj.eventID == OBJECT::PINKPLATFORM && obj.state == STATE::WAIT) {
obj.state = STATE::FADEIN;
}
}
else if (play.platform == 0) {
for (int i = 0; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::PINKPLATFORM && obj.state == STATE::FADEIN) {
obj.state = STATE::FADEOUT;
}
}
}
}
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