Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 22 levels | Jazz2Online | Multiple | N/A | |||||
Anniversary Bash 18 Levels | Jazz2Online | Multiple | N/A | |||||
Zes | DarkSonic | Battle | 8.3 |
#pragma require "BubbleGun.j2a"
void onLevelLoad() {
jjAnimSets[ANIM::CUSTOM[0]].load(0, "BubbleGun.j2a");
jjAnimSets[ANIM::CUSTOM[1]].load(1, "BubbleGun.j2a");
jjAnimations[jjAnimSets[ANIM::AMMO] + 29] = jjAnimations[jjAnimSets[ANIM::AMMO] + 8];
jjAnimations[jjAnimSets[ANIM::AMMO] + 28] = jjAnimations[jjAnimSets[ANIM::CUSTOM[0]] + 0];
jjObjectPresets[OBJECT::ICEBULLET].special = jjObjectPresets[OBJECT::ICEBULLET].determineCurAnim(ANIM::AMMO, 8);
jjObjectPresets[OBJECT::ICEBULLET].behavior = BubbleGun;
jjObjectPresets[OBJECT::ICEBULLET].xSpeed = 1.5;
jjObjectPresets[OBJECT::ICEBULLET].counterEnd = 105;
jjObjectPresets[OBJECT::ICEBULLET].var[6] = 0;
jjObjectPresets[OBJECT::ICEBULLET].freeze = 0;
jjObjectPresets[OBJECT::ICEBULLET].lightType = jjObjectPresets[OBJECT::BLASTERBULLET].lightType;
jjObjectPresets[OBJECT::ICEBULLETPU].special = jjObjectPresets[OBJECT::ICEBULLETPU].determineCurAnim(ANIM::CUSTOM[0], 0);
jjObjectPresets[OBJECT::ICEBULLETPU].behavior = BubbleGunPU;
jjObjectPresets[OBJECT::ICEBULLETPU].xSpeed = 2;
jjObjectPresets[OBJECT::ICEBULLETPU].counterEnd = 105;
jjObjectPresets[OBJECT::ICEBULLETPU].var[6] = 0;
jjObjectPresets[OBJECT::ICEBULLETPU].freeze = 0;
jjObjectPresets[OBJECT::ICEBULLETPU].lightType = jjObjectPresets[OBJECT::BLASTERBULLET].lightType;
jjObjectPresets[OBJECT::ICEPOWERUP].determineCurAnim(ANIM::CUSTOM[1], 0, true);
jjWeapons[WEAPON::ICE].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::ICE].defaultSample = false;
jjUseLayer8Speeds = true;
jjTexturedBGTexture = TEXTURE::WISETYNESS;
}
void BubbleGun(jjOBJ@ bubble) {
if (bubble.state == STATE::START) {
bubble.state = STATE::FLY;
jjSample(bubble.xPos, bubble.yPos, SOUND::COMMON_PLOP2, 0, 0);
}
if (jjMaskedPixel(int(bubble.xPos) + int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos) - int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) + int(bubble.ySpeed)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) - int(bubble.ySpeed))) {
jjSample(bubble.xPos, bubble.yPos, SOUND::P2_SPLOUT, 0, 0);
}
bubble.behave(BEHAVIOR::WATERSHIELDBULLET);
bubble.killAnim = jjObjectPresets[OBJECT::WATERSHIELDBULLET].killAnim;
}
void BubbleGunPU(jjOBJ@ bubble) {
if (bubble.state == STATE::START) {
bubble.state = STATE::FLY;
jjSample(bubble.xPos, bubble.yPos, SOUND::COMMON_PLOP2, 0, 0);
}
if (jjMaskedPixel(int(bubble.xPos) + int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos) - int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) + int(bubble.ySpeed)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) - int(bubble.ySpeed))) {
jjSample(bubble.xPos, bubble.yPos, SOUND::P2_SPLOUT, 0, 0);
}
bubble.behave(BEHAVIOR::WATERSHIELDBULLET);
if (bubble.state == STATE::FLY && bubble.counter > 0) {
switch (bubble.direction) {
case 1: bubble.xSpeed = bubble.xSpeed - 0.1; bubble.ySpeed = bubble.ySpeed - 0.08; break;
case -1: bubble.xSpeed = bubble.xSpeed + 0.1; bubble.ySpeed = bubble.ySpeed - 0.08; break;
}
}
bubble.killAnim = jjObjectPresets[OBJECT::WATERSHIELDBULLET].killAnim;
}
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