Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 19 Levels | Jazz2Online | Multiple | N/A | |||||
Undersea Caverns | SmokeNC | Battle | 8.6 |
#pragma require "bubblegun.j2a"
uint spreadShotCountdown = 0;
uint R = 125;
uint G = 220;
uint B = 250;
uint light = 100;
void onLevelLoad() {
jjObjectPresets[OBJECT::ELECTROBULLETPU].eventID = OBJECT::ELECTROBULLET;
jjLayerOrderSet(array<jjLAYER@> = {jjLayers[3], jjLayers[4], jjLayers[1], jjLayers[5], jjLayers[6], jjLayers[2], jjLayers[7], jjLayers[8]});
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::GUN9].allowed = true;
jjWeapons[WEAPON::GUN9].allowedPowerup = true;
jjObjectPresets[OBJECT::CHIPS].scriptedCollisions = true;
jjObjectPresets[OBJECT::CHIPS].behavior = SpreadShot();
jjAnimSets[ANIM::CUSTOM[0]].load(0, "BubbleGun.j2a");
jjAnimSets[ANIM::CUSTOM[1]].load(1, "BubbleGun.j2a");
jjAnimSets[ANIM::CUSTOM[2]].load(2, "BubbleGun.j2a");
jjAnimations[jjAnimSets[ANIM::AMMO] + 29] = jjAnimations[jjAnimSets[ANIM::AMMO] + 8];
jjAnimations[jjAnimSets[ANIM::AMMO] + 28] = jjAnimations[jjAnimSets[ANIM::CUSTOM[0]] + 0];
jjObjectPresets[OBJECT::ICEBULLET].special = jjObjectPresets[OBJECT::ICEBULLET].determineCurAnim(ANIM::AMMO, 8);
jjObjectPresets[OBJECT::ICEBULLET].behavior = BubbleGun;
jjObjectPresets[OBJECT::ICEBULLET].xSpeed = 2;
jjObjectPresets[OBJECT::ICEBULLET].counterEnd = 105;
jjObjectPresets[OBJECT::ICEBULLET].var[6] = 0;
jjObjectPresets[OBJECT::ICEBULLET].freeze = 0;
jjObjectPresets[OBJECT::ICEBULLET].lightType = jjObjectPresets[OBJECT::BLASTERBULLET].lightType;
jjObjectPresets[OBJECT::ICEBULLETPU].special = jjObjectPresets[OBJECT::ICEBULLETPU].determineCurAnim(ANIM::CUSTOM[0], 0);
jjObjectPresets[OBJECT::ICEBULLETPU].behavior = BubbleGunPU;
jjObjectPresets[OBJECT::ICEBULLETPU].xSpeed = 3;
jjObjectPresets[OBJECT::ICEBULLETPU].counterEnd = 105;
jjObjectPresets[OBJECT::ICEBULLETPU].var[6] = 0;
jjObjectPresets[OBJECT::ICEBULLETPU].freeze = 0;
jjObjectPresets[OBJECT::ICEBULLETPU].lightType = jjObjectPresets[OBJECT::BLASTERBULLET].lightType;
jjObjectPresets[OBJECT::ICEPOWERUP].determineCurAnim(ANIM::CUSTOM[1], 0, true);
jjWeapons[WEAPON::ICE].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::ICE].defaultSample = false;
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::AMMO] + 8];
for (uint j = 0; j < anim.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 32 && sprite[x,y] <= 39) sprite[x,y] -= 8;
}
}
sprite.save(frame);
}
jjANIMATION@ anim2 = jjAnimations[jjAnimSets[ANIM::CUSTOM[0]] + 0];
for (uint j = 0; j < anim2.frameCount; j++) {
jjANIMFRAME@ frame2 = jjAnimFrames[anim2 + j];
jjPIXELMAP sprite2(frame2);
for (uint x = 0; x < sprite2.width; ++x) {
for (uint y = 0; y < sprite2.height; ++y) {
if (sprite2[x,y] >= 80 && sprite2[x,y] <= 87) sprite2[x,y] -= 40;
}
}
sprite2.save(frame2);
}
jjANIMATION@ anim3 = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 0];
for (uint j = 0; j < anim3.frameCount; j++) {
jjANIMFRAME@ frame3 = jjAnimFrames[anim3 + j];
jjPIXELMAP sprite3(frame3);
for (uint x = 0; x < sprite3.width; ++x) {
for (uint y = 0; y < sprite3.height; ++y) {
if (sprite3[x,y] >= 80 && sprite3[x,y] <= 87) sprite3[x,y] -= 40;
}
}
sprite3.save(frame3);
}
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {64, 40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 34.f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 19.f, false);
}
void resetSpread() {
jjWeapons[WEAPON::BLASTER].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::BOUNCER].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::ICE].spread = SPREAD::ICE;
jjWeapons[WEAPON::SEEKER].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::RF].spread = SPREAD::RF;
jjWeapons[WEAPON::TNT].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::TOASTER].spread = SPREAD::TOASTER;
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::GUN9].spread = SPREAD::NORMAL;
}
uint16 angle = 0;
void onPlayer(jjPLAYER@ p) {
handleFastCustomSpringSpeeds(p);
p.lightType = LIGHT::NONE;
p.lighting = light;
p.powerup[9] = true;
if (spreadShotCountdown > 0 && jjGameTicks % 70 == 0) {
spreadShotCountdown--;
if (spreadShotCountdown == 0) {
resetSpread();
}
}
else if (spreadShotCountdown == 15) {
for (uint i = 1; i <= 9; i++) {
jjWeapons[i].spread = SPREAD::RFPU;
}
}
if (spreadShotCountdown > 0) {
jjTEXTAPPEARANCE normal(STRING::NORMAL);
int x = int(p.cameraX);
int y = int(p.cameraY);
jjDrawSprite(x + jjResolutionWidth - 72, y + jjResolutionHeight - 270, ANIM::PICKUPS, 87, jjGameTicks >> 2, 0, SPRITE::NORMAL, 0, 1);
jjDrawString(x + jjResolutionWidth - 55, y + jjResolutionHeight - 274, "" + spreadShotCountdown, STRING::MEDIUM, normal, 0, SPRITE::PALSHIFT, 0, 1);
}
if (p.health == 0) {
spreadShotCountdown == 0;
resetSpread();
}
angle += 12;
}
class SpreadShot : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
obj.light = 12;
obj.lightType = LIGHT::BRIGHT;
obj.xPos=obj.xOrg+0*jjSin(-jjGameTicks*5+int(obj.xOrg)*32/3);
obj.yPos=obj.yOrg+0*jjCos(-jjGameTicks*5+int(obj.xOrg)*32/3); }
void onDraw(jjOBJ@ obj) {
jjDrawRotatedSprite(obj.xPos, obj.yPos + 10, ANIM::AMMO, 37, jjGameTicks >> 2, angle, 1, 1, SPRITE::NORMAL, 0, 1);
jjDrawRotatedSprite(obj.xPos, obj.yPos, ANIM::AMMO, 37, jjGameTicks >> 2, angle, 1, 1, SPRITE::NORMAL, 0, 1);
jjDrawRotatedSprite(obj.xPos, obj.yPos - 10, ANIM::AMMO, 37, jjGameTicks >> 2, angle, 1, 1, SPRITE::NORMAL, 0, 1);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ p, int force) {
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.behavior = BEHAVIOR::EXPLOSION2;
obj.scriptedCollisions = false;
obj.frameID = 0;
if (p.isLocal) spreadShotCountdown = 15;
jjSamplePriority(SOUND::COMMON_PICKUP1);
return true;
}
}
void BubbleGun(jjOBJ@ bubble) {
if (bubble.state == STATE::START) {
bubble.state = STATE::FLY;
if (jjPlayers[bubble.creatorID].isLocal) jjSample(bubble.xPos, bubble.yPos, SOUND::COMMON_PLOP2, 0, 0);
}
if (bubble.state == STATE::FLY) jjDrawSpriteFromCurFrame(bubble.xPos, bubble.yPos, bubble.curFrame, bubble.direction, SPRITE::NORMAL);
if (jjMaskedPixel(int(bubble.xPos) + int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos) - int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) + int(bubble.ySpeed)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) - int(bubble.ySpeed))) {
jjSample(bubble.xPos, bubble.yPos, SOUND::P2_SPLOUT, 0, 0);
}
bubble.behave(BEHAVIOR::WATERSHIELDBULLET, false);
if (bubble.state == STATE::FLY && bubble.counter > 0) {
switch (bubble.direction) {
case 1: bubble.xSpeed = bubble.xSpeed - 0.04; bubble.ySpeed = bubble.ySpeed - 0.04; break;
case -1: bubble.xSpeed = bubble.xSpeed + 0.04; bubble.ySpeed = bubble.ySpeed - 0.04; break;
}
}
bubble.killAnim = jjObjectPresets[OBJECT::WATERSHIELDBULLET].killAnim;
}
void BubbleGunPU(jjOBJ@ bubble) {
if (bubble.state == STATE::START) {
bubble.state = STATE::FLY;
if (jjPlayers[bubble.creatorID].isLocal) jjSample(bubble.xPos, bubble.yPos, SOUND::COMMON_PLOP2, 0, 0);
}
if (bubble.state == STATE::FLY) jjDrawSpriteFromCurFrame(bubble.xPos, bubble.yPos, bubble.curFrame, bubble.direction, SPRITE::NORMAL);
if (jjMaskedPixel(int(bubble.xPos) + int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos) - int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) + int(bubble.ySpeed)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) - int(bubble.ySpeed))) {
jjSample(bubble.xPos, bubble.yPos, SOUND::P2_SPLOUT, 0, 0);
}
bubble.behave(BEHAVIOR::WATERSHIELDBULLET, false);
if (bubble.state == STATE::FLY && bubble.counter > 0) {
switch (bubble.direction) {
case 1: bubble.xSpeed = bubble.xSpeed - 0.1; bubble.ySpeed = bubble.ySpeed - 0.08; break;
case -1: bubble.xSpeed = bubble.xSpeed + 0.1; bubble.ySpeed = bubble.ySpeed - 0.08; break;
}
}
bubble.killAnim = jjObjectPresets[OBJECT::WATERSHIELDBULLET].killAnim;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.causesRicochet = obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ player) {
if (player.ySpeed < -32.f) {
fastCustomSpringSpeeds[player.localPlayerID] = int(ceil((player.ySpeed + 30.f) / -0.125f));
} else if (fastCustomSpringSpeeds[player.localPlayerID] != 0) {
if (player.ySpeed < -31.f) {
fastCustomSpringSpeeds[player.localPlayerID]--;
player.ySpeed = -64.f;
} else {
fastCustomSpringSpeeds[player.localPlayerID] = 0;
}
}
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.