Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 19 Levels | Jazz2Online | Multiple | N/A |
#pragma require "Heaven.j2t"
#pragma require "ab19btl20ex.j2l"
void onLevelLoad() {
loadExtraLayers();
jjTilesFromTileset("Desolation03.j2t", 0, 0); //hack to restore current tileset's CRC32
for (int eventID = OBJECT::BLASTERBULLET; eventID <= OBJECT::BULLET; ++eventID) {
jjObjectPresets[eventID].behavior = BulletWrapper(jjObjectPresets[eventID].behavior);
}
}
class BulletWrapper : jjBEHAVIORINTERFACE {
private jjBEHAVIOR nativeBehavior;
BulletWrapper(const jjBEHAVIOR &in nb) {
nativeBehavior = nb;
}
void onBehave(jjOBJ@ obj) {
obj.behave(nativeBehavior);
float xPixelLimit = 1;
if (obj.xPos > (jjLayers[4].width) * 32 - (xPixelLimit + 1) && obj.xSpeed > 0) {
obj.xPos = xPixelLimit;
} else if (obj.xPos < xPixelLimit && obj.xSpeed < 0) {
obj.xPos = jjLayers[4].width * 32 + (xPixelLimit + 1);
}
}
bool onIsRFBullet(jjOBJ@ obj) {
return nativeBehavior == BEHAVIOR::RFBULLET;
}
}
void loadExtraLayers() {
const int oldTileCount = jjTileCount;
if (!jjTilesFromTileset("Heaven.j2t", 520, 100)) { //first tileID
jjAlert("|ERROR: Heaven.j2t not found!", false, STRING::MEDIUM);
return;
}
array<jjLAYER@> heavenLayers = jjLayersFromLevel(
"ab19btl20ex.j2l",
array<uint> = {6,7}, //Which (1-indexed) layers to copy
oldTileCount - 520
);
if (heavenLayers.length == 0) {
jjAlert("|ERROR: Heaven.j2l not found!", false, STRING::MEDIUM);
return;
}
// This loop edited in by SE to replace spriteMode usage for a major efficiency boost.
for (int tileID = 0; tileID < 100; tileID++) {
jjTileType[oldTileCount + tileID] = 1;
}
for (uint layerID = 0; layerID < heavenLayers.length; ++layerID) {
heavenLayers[layerID].yOffset = 10 * 32;
heavenLayers[layerID].limitVisibleRegion = false;
//heavenLayers[layerID].spriteMode = SPRITE::TRANSLUCENTTILE;
}
jjLAYER@ blackLayer = jjLAYER(4, jjLayers[6].height);
blackLayer.generateSettableTileArea();
blackLayer.xSpeed = jjLayers[6].xSpeed;
blackLayer.ySpeed = jjLayers[6].ySpeed;
blackLayer.tileWidth = true;
for (int y = 70; y < blackLayer.height; y++) {
for (int x = 0; x < blackLayer.width; x++) {
blackLayer.tileSet(x, y, 404); //black tile
}
}
array<jjLAYER@> extraBuildingLayers;
addBuilderLayers( 0, 4, 8, extraBuildingLayers);
addBuilderLayers(16, 4, 12, extraBuildingLayers);
addBuilderLayers(36, 4, 10, extraBuildingLayers);
addBuilderLayers(48, 4, 8, extraBuildingLayers);
addBuilderLayers(64, 4, 12, extraBuildingLayers);
addBuilderLayers(86, 4, 10, extraBuildingLayers);
addBuilderLayers(102, 4, 8, extraBuildingLayers);
//recreate first two to imitate tiled width
addBuilderLayers(120, 4, 8, extraBuildingLayers);
addBuilderLayers(136, 4, 12, extraBuildingLayers);
//recreate last to imitate tiled width
addBuilderLayers(-18, 4, 8, extraBuildingLayers);
jjTexturedBGTexture = TEXTURE::WISETYNESS;
jjSetFadeColors(70, 64, 66); //above, but a bit darker
jjUseLayer8Speeds = true;
jjLayers[7].spriteMode = SPRITE::TRANSLUCENTTILE; //barely visible moon
array<jjLAYER@> layers;
layers.insertLast(jjLayers[1]);
layers.insertLast(jjLayers[2]);
layers.insertLast(jjLayers[3]);
layers.insertLast(jjLayers[4]);
layers.insertLast(jjLayers[5]);
layers.insertLast(jjLayers[6]);
layers.insertLast(blackLayer);
layers.insertAt(layers.length(), extraBuildingLayers);
layers.insertLast(heavenLayers[0]);
layers.insertLast(heavenLayers[1]);
layers.insertLast(jjLayers[7]);
layers.insertLast(jjLayers[8]);
jjLayerOrderSet(layers);
}
void addBuilderLayers(int xTile, int yStart, int buildingWidth, array<jjLAYER@>@ layers) {
int layerWidth = (buildingWidth + 3) & ~0x03;
int xStart = 0;
jjLAYER@ baseLayer = jjLAYER(layerWidth, 100);
baseLayer.generateSettableTileArea();
baseLayer.xSpeed = 0.75f;
baseLayer.ySpeed = 0.75f;
baseLayer.xOffset = 32 * (-1 - (xTile - buildingWidth / 2));
addBuilding(baseLayer, xStart, yStart, buildingWidth);
layers.insertLast(baseLayer);
int i = 10;
jjLAYER@ layer = jjLAYER(baseLayer);
layer.spriteMode = SPRITE::SINGLECOLOR;
layer.spriteParam = 200;
float speedOffset = (i + 1) / 256.0;
float offset = (i + 1) * ((5.375 * xTile) - (4 * buildingWidth) + 16) / 32;
layer.xSpeed -= speedOffset;
layer.xOffset += offset;
layers.insertLast(layer);
}
void addBuilding(jjLAYER@ layer, int xStart, int yStart, int width) {
uint16 topLeft = 640;
uint16 topMiddle = 641;
uint16 topRight = 642;
uint16 left = 650;
uint16 middle = 671; //light on
uint16 right = 652;
int xEnd = xStart + width;
int yEnd = layer.height;
for (int x = xStart; x < xEnd; x++) {
for (int y = yStart; y < yEnd; y++) {
uint16 tileID;
if (y == yStart) {
if (x == xStart) {
tileID = topLeft;
} else if (x == xEnd - 1) {
tileID = topRight;
} else {
tileID = topMiddle;
}
} else if (x == xStart) {
tileID = left;
} else if (x == xEnd - 1) {
tileID = right;
} else {
tileID = middle;
}
layer.tileSet(x, y, tileID);
}
}
}
int min(int a, int b) {
return a < b ? a : b;
}
void onPlayer(jjPLAYER@ player) {
float xPixelLimit = 1;
if (player.xPos > (jjLayers[4].width) * 32 - (xPixelLimit + 1) && player.xSpeed > 0) {
player.offsetPosition(int(-(player.xPos - xPixelLimit)), 0);
} else if (player.xPos < xPixelLimit && player.xSpeed < 0) {
player.offsetPosition(int(-(player.xPos - (jjLayers[4].width) * 32 - (xPixelLimit + 1))), 0);
}
}
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