Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 19 Levels | Jazz2Online | Multiple | N/A |
#pragma require "ac.asc"
#include "ac.asc"
void onLevelLoad() {
addAC(68, 34, 8, 6, 60, 15, OBJECT::SEEKERAMMO3);
addAC(87, 34, 8, 6, 60, 15, OBJECT::SEEKERAMMO3);
addAC(49, 48, 2, 5, 60, 15, OBJECT::TOASTERAMMO3);
addAC(107, 48, 1, 5, 60, 15, OBJECT::TOASTERAMMO3);
jjObjectPresets[OBJECT::SEEKERBULLET].behavior = SS;
}
void SS(jjOBJ@ obj) {
if (jjMaskedPixel(int(obj.xPos), int(obj.yPos))) obj.state = STATE::EXPLODE;
obj.behave(BEHAVIOR::SEEKERBULLET);
}
void onMain() {
AC_SETTING();
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive && o.behavior == BEHAVIOR::PICKUP && o.state == STATE::FLOATFALL) {
o.state = STATE::FLOAT;
}
}
}
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