Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 19 Levels | Jazz2Online | Multiple | N/A |
//...............ThunDerius...............//
array<AC> ACs;
class AC {
int xPos;
int yPos;
int style;
int size;
int counter;
uint gen;
array<array<int>> objs;
OBJECT::Object ammo;
}
void addAC (int xTile, int yTile, int style, uint num, uint size, uint gen, OBJECT::Object ammo) {
AC ac;
ac.xPos = xTile*32;
ac.yPos = yTile*32;
ac.style = style;
ac.gen = gen*70;
ac.size = size;
for (uint i=0; i < num;i++) {
array<int> sBs;
sBs.insertLast(0);
sBs.insertLast(0);
ac.objs.insertLast(sBs);
}
ac.ammo = ammo;
ACs.insertLast(ac);
}
void AC_SETTING () {
for (uint r=0; r < ACs.length;r++) {
AC@ ac = ACs[r];
ac.counter += 3;
for (uint i=0; i < ac.objs.length;i++) {
if (!jjObjects[ac.objs[i][0]].isActive) {
if (ac.objs[i][1] == 0) {
int w = jjAddObject(ac.ammo,ac.xPos, ac.yPos, 0, CREATOR::LEVEL);
ac.objs[i][0] = w;
jjOBJ@ o = jjObjects[w];
o.behavior = BEHAVIOR::CP;
ac.objs[i][1] = ac.gen;
} else {
ac.objs[i][0] = 0;
ac.objs[i][1]--;
}
}
}
}
}
void CP(jjOBJ@ obj) {
obj.draw();
obj.frameID = (jjGameTicks/4) & 7;
obj.determineCurFrame(true);
for (uint r=0; r < ACs.length;r++) {
AC@ ac = ACs[r];
for (uint i=0; i <ac.objs.length;i++) {
if (obj.objectID == ac.objs[i][0]) {
obj.xPos = obj.xOrg + jjSin(ac.counter+(200*(i)/(ac.objs.length))*5)*ac.size;
obj.yPos = obj.yOrg + jjCos(ac.counter+(200*(i)/(ac.objs.length))*5)*ac.size;
if (jjGameTicks%15 == 0) {
int x = jjAddObject(OBJECT::EXPLOSION,obj.xPos, obj.yPos, 0, CREATOR::LEVEL);
jjOBJ@ o = jjObjects[x];
switch (ac.style) {
case 1 :
o.determineCurAnim(ANIM::AMMO, 6, true); break;
case 2 :
o.determineCurAnim(ANIM::AMMO, 7, true); break;
case 3 :
o.determineCurAnim(ANIM::AMMO, 2, true); break;
case 4 :
o.determineCurAnim(ANIM::AMMO, 3, true); break;
case 5 :
o.determineCurAnim(ANIM::AMMO, 4, true); break;
case 6 :
o.determineCurAnim(ANIM::AMMO, 5, true); break;
case 7 :
o.determineCurAnim(ANIM::AMMO, 70, true); break;
case 8 :
o.determineCurAnim(ANIM::AMMO, 71, true); break;
case 9 :
o.determineCurAnim(ANIM::AMMO, 72, true); break;
case 10 :
o.determineCurAnim(ANIM::AMMO, 75, true); break;
case 11 :
o.determineCurAnim(ANIM::AMMO, 81, true); break;
case 12 :
o.determineCurAnim(ANIM::AMMO, 82, true); break;
}
}
}
}
}
}
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