Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Weapon Mega | Violet CLM | Mutator | 8.7 |
#pragma name "Weapon Mega: Backfire"
#pragma require "weaponMega5.mut"
#include "weaponMega.asc"
bool LoadWeaponMega5() {
if (!SafeToReplaceWeapon(WEAPON::RF))
return false;
jjWeapons[WEAPON::RF].defaultSample = false;
//jjWeapons[WEAPON::RF].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::RF].style = WEAPON::NORMAL;
jjWeapons[WEAPON::RF].replacedByBubbles = true;
Preset1.behavior = Backfire;
Preset2.behavior = Backfire;
Preset2.special = Preset2.curAnim = Preset1.special = Preset1.determineCurAnim(AnimSet, 0);
Preset1.determineCurFrame(); Preset2.determineCurFrame();
Preset1.xAcc /= 3; Preset1.xSpeed *= 4;
Preset2.xSpeed *= 3;
Preset1.killAnim = Preset2.killAnim = Preset1.curAnim + 1;
return true;
}
const bool WeaponMega5Loaded = LoadWeaponMega5();
void Backfire(jjOBJ@ obj) {
if (obj.state == STATE::START) {
if (obj.creatorType == CREATOR::PLAYER) {
jjAddObject(obj.eventID, obj.xPos, obj.yPos, obj.objectID, CREATOR::OBJECT);
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PISTOL1);
} else {
const jjOBJ@ creator = jjObjects[obj.creatorID];
if (creator.eventID == obj.eventID) {
obj.xSpeed = -creator.xSpeed;
obj.ySpeed = -creator.ySpeed;
obj.xAcc = -creator.xAcc;
obj.yAcc = -creator.yAcc;
obj.var[7] = -creator.var[7];
obj.counterEnd = creator.counterEnd;
obj.creator = creator.creator;
}
}
}
const bool dying = obj.state == STATE::EXPLODE;
obj.behave(BEHAVIOR::BULLET, dying);
const float speedAdjustment = /*((obj.var[6] & 8) == 0) ? 1.04f :*/ 0.95f;
if (abs(obj.xSpeed) > abs(obj.ySpeed))
obj.ySpeed *= speedAdjustment;
else
obj.xSpeed *= speedAdjustment;
if (!dying)
jjDrawRotatedSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, int(atan2(
(obj.xSpeed >= 0) ? obj.ySpeed : -obj.ySpeed,
abs(obj.xSpeed)
) * -512.0 * 0.318309886142228), obj.direction = int((obj.xSpeed >= 0) ? 1 : -1), 1, SPRITE::SINGLEHUE, ((obj.var[6] & 8) == 0) ? 40 : 32);
}
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