Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
The Redacted Missions | happygreenfrog | Single player | 6.9 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "Carrot1.j2t"
#pragma require "hgfRMheckspinball-MLLE-Data-1.j2l"
#pragma require "hgfRMheckspinball.j2l"
void onLevelLoad()
{
jjObjectPresets[OBJECT::BILSY].energy = 30+(jjDifficulty*20);
jjObjectPresets[OBJECT::BUBBA].energy = 30+(jjDifficulty*20);
}
void onMain()
{
int bilsyHP = 100;
int bubbaHP = 100;
for (int q = 0; q < jjLocalPlayerCount; q++)
{
jjPLAYER@ p = jjLocalPlayers[q];
if (p.bossActivated == true)
{
for (int i = 1; i < jjObjectCount; i++)
{
jjOBJ@ o = jjObjects[i];
if(o.behavior == BEHAVIOR::BILSY)
{
bilsyHP = o.energy;
}
}
for (int i = 1; i < jjObjectCount; i++)
{
jjOBJ@ o = jjObjects[i];
if(o.behavior == BEHAVIOR::BUBBA)
{
if (o.energy > bilsyHP)
{
o.energy = bilsyHP;
}
bubbaHP = o.energy;
}
}
for (int i = 1; i < jjObjectCount; i++)
{
jjOBJ@ o = jjObjects[i];
if(o.behavior == BEHAVIOR::BILSY && bubbaHP > 0 && bilsyHP > bubbaHP)
{
o.energy = bubbaHP;
}
}
}
}
}
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