Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2Credits.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |RabbitCity 2: The Secret Room Remastered - Final Episode 5");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |Credits");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 0.85;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.cameraFreeze(23*32, 35*32, true, true); //Black Screen - Credits 1
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction1() {
p.cameraFreeze(57*32, 35*32, true, true); //CutScene Cinematic - Characters
}
void onFunction2() {
p.cameraFreeze(91*32, 35*32, true, true); //CutScene Cinematic - People
}
void onFunction3() {
p.cameraFreeze(125*32, 35*32, true, true); //CutScene Cinematic - GreenSpaz
}
void onFunction4() {
p.cameraFreeze(159*32, 35*32, true, true); //CutScene Cinematic - Player
}
void onFunction5() {
p.cameraFreeze(193*32, 35*32, true, true); //CutScene Cinematic - SWAT
}
void onFunction6() {
p.cameraFreeze(227*32, 35*32, true, true); //CutScene Cinematic - RedRazz & Charlotte
}
void onFunction7() {
p.cameraFreeze(23*32, 63*32, true, true); //CutScene Cinematic - Mom & Dad
}
void onFunction8() {
p.cameraFreeze(57*32, 63*32, true, true); //CutScene Cinematic - Devan & Tuf Turf
}
void onFunction9() {
p.cameraFreeze(91*32, 63*32, true, true); //CutScene Cinematic - Credits 2
}
void onFunction10() {
p.cameraFreeze(125*32, 63*32, true, true); //CutScene Cinematic - Credits 3
}
void onFunction11() {
p.cameraFreeze(159*32, 63*32, true, true); //CutScene Cinematic - Credits 4
}
void onFunction12() {
p.cameraFreeze(193*32, 63*32, true, true); //CutScene Cinematic - Credits 5
}
void onFunction13() {
p.cameraFreeze(227*32, 63*32, true, true); //CutScene Cinematic - Credits 6
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawString(19*32+20, 35*32-35, "Credits",STRING::LARGE,STRING::BOUNCE);
canvas.drawString(52*32+20, 34*32-35, "Characters",STRING::LARGE,STRING::BOUNCE); //CutScene 1
canvas.drawString(89*32+20, 32*32-35, "People",STRING::MEDIUM,STRING::BOUNCE); //CutScene 2
canvas.drawString(122*32+20, 32*32-35, "GreenSpaz",STRING::MEDIUM,STRING::BOUNCE); //CutScene 3
canvas.drawString(157*32+20, 32*32-35, "Player",STRING::MEDIUM,STRING::BOUNCE); //CutScene 4
canvas.drawString(191*32+20, 32*32-35, "SWAT",STRING::MEDIUM,STRING::BOUNCE); //CutScene 5
canvas.drawString(222*32+20, 32*32-35, "RedRazz & Charlotte",STRING::MEDIUM,STRING::BOUNCE); //CutScene 6
canvas.drawString(20*32+20, 60*32-35, "Mom & Dad",STRING::MEDIUM,STRING::BOUNCE); //CutScene 7
canvas.drawString(52*32+20, 60*32-35, "Devan & Tuf Turf",STRING::MEDIUM,STRING::BOUNCE); //CutScene 8
canvas.drawString(84*32+20, 60*32-35, "Developer/Creator by |||Parrot",STRING::MEDIUM); //CutScene 9
canvas.drawString(84*32+20, 61*32-35, "Create new episode in 2015-2018",STRING::SMALL); //CutScene 9
canvas.drawString(84*32+20, 63*32-35, "|260 levels with MLLE Data!",STRING::SMALL); //CutScene 9
canvas.drawString(84*32+20, 64*32-35, "|102 Angelscript codes!",STRING::SMALL); //CutScene 9
canvas.drawString(118*32+20, 60*32-40, "A BIG THANK YOU to our Beta Testers!",STRING::SMALL); //CutScene 10
canvas.drawString(118*32+20, 61*32-38, "|Putty77 (Finding tilebug) in 2018",STRING::SMALL); //CutScene 10
canvas.drawString(152*32+20, 60*32-40, "Thank for help to AngelScript code is:",STRING::SMALL); //CutScene 11
canvas.drawString(152*32+20, 61*32-38, "|zepect",STRING::SMALL); //CutScene 11
canvas.drawString(152*32+20, 63*32-38, "|||Doors",STRING::SMALL); //CutScene 11
canvas.drawString(186*32+20, 62*32-40, "|||Thank you for downloading and playing! :)",STRING::SMALL); //CutScene 12
canvas.drawString(223*32+20, 62*32-35, "THE END",STRING::LARGE,STRING::BOUNCE); //CutScene 13
}
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