Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl8-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl8.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("|||----------------> Power Restored <----------------");
jjAlert("");
jjAlert("||Level Name: |The secret room 2/5");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |8");
jjAlert("");
jjAlert("");
}
void onLevelReload() {
jjSetWaterLevel(110*32, true);
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(4*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
p.showText("@@@@@*Power Room*", STRING::MEDIUM);
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
p.showText("@@@@@*Water Station Room*", STRING::MEDIUM);
jjAlert("Player:||||| Yeah!");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - BLUE ACCESS CARD REQUIRED ***");
jjAlert("");
jjAlert("Player:||||| my ID card doesn't work... another card");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** DANGER! Do not enter ***");
jjAlert("");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| I can't go!");
}
void onFunction7() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(92*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction8() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(110*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(221*32, 12*32-16, "||DANGER",STRING::MEDIUM);
canvas.drawString(156*32, 2*32-16, "|-GreenSpaz-",STRING::SMALL);
}
void onDrawLayer5(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(151*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}
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