Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl12-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl12.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Warehouse and Port 1 /3");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |1 2");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onLevelReload() {
jjSetWaterLevel(110*32, true);
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Wow... What is this ?");
jjAlert("Player:||||| Oh... so many enemies!");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| I can't go!");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Heh...");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** WARNING! - Attack Enemies ***");
jjAlert("|*** System Security: UNSAFE ***");
jjAlert("");
jjAlert("Player:||||| What...");
}
void onFunction8() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED ***");
jjAlert("|*** WARNING! - Attack Enemies ***");
jjAlert("|*** System Security: UNSAFE ***");
jjAlert("");
jjAlert("Player:||||| Hmm.. where is turn off for control room");
}
void onFunction9() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("*** IT'S UNLOCKED - ID ACCESS CARD USED ***");
jjAlert("");
jjAlert("Player:||||| Yes!");
}
void onFunction10() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** COMPUTER: Floppy Disk Not Found! ***");
jjAlert("|*** Error - Please, Insert a floppy disk required ***");
jjAlert("");
jjAlert("Player:||||| Floppy disk? I can't find it");
}
void onFunction11() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** ELEVATOR IS LOCKED - FLOPPY DISK REQUIRED ***");
jjAlert("");
jjAlert("Player:||||| Hmm");
}
void onFunction12() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("*** IT'S UNLOCKED - ID ACCESS CARD USED ***");
jjAlert("");
jjAlert("Player:||||| Cool");
}
void onFunction13() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - GREEN ACCESS CARD REQUIRED ***");
jjAlert("");
jjAlert("Player:||||| Grrrr!!!");
}
void onFunction14() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
p.showText("@@@@@*Control Room*", STRING::MEDIUM);
jjAlert("Player:||||| I just turn off!");
}
void onFunction15() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction16() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(110*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(32*32+25, 12*32-16, "|Control Room",STRING::MEDIUM);
canvas.drawString(519*32, 60*32-13, "||||<- Warehouse",STRING::MEDIUM);
canvas.drawString(498*32+0, 58*32-13, "||||WELCOME TO",STRING::MEDIUM);
canvas.drawString(497*32, 59*32-13, "||||THE WAREHOUSE",STRING::MEDIUM);
}
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