Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl16-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl16.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Underwater - Submarine");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |1 6");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onLevelReload() {
jjSetWaterLevel(110*32, true);
}
void onFunction0() {
p.showText("@@@@@@@#YOUR SUBMARINE IS DESTROYED!!@@@@@@ PLAYER DIED !!", STRING::MEDIUM); //Not available at this message
}
void onFunction1() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|YOUR SUBMARINE HAS BEEN DESTROYED BY NAVAL-MINE WATER");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|System Radar: Naval-Mines Detected!");
jjAlert("|System : WARNING! Do NOT follow the naval-mines will be destroy your submarine!");
jjAlert("");
jjAlert("Player:||||| Oh no!");
}
void onFunction3() {
jjAlert("Player:||||| Nooooooo! Aaaaaaahhhh!!"); //Not available at this message
}
void onFunction4() {
jjAlert("Player:||||| It's broken!"); //Not available at this message
}
void onFunction5() {
jjAlert("Player:||||| Uh, another submarine is destroyed?"); //Not available at this message
}
void onFunction6() {
jjAlert("Player:||||| Long underwater..."); //Not available at this message
}
void onFunction7() {
jjAlert("Player:||||| Ooh light"); //Not available at this message
}
void onFunction8() {
jjAlert("SWAT:||||| Stop the submarine !");
jjAlert("Player:||||| Huh ? ! ?");
}
void onFunction9() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(37*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction10() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(420*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction11() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("System Radar: No Naval-Mines Detected");
jjAlert("System Message: Safe");
jjAlert("");
jjAlert("Player:||||| Yay !");
}
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