Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl20.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Get Out Of Jail Free 2/5");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |2 0");
jjAlert("");
jjAlert("");
}
void onLevelReload() {
jjSetWaterLevel(110*32, true);
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
p.kill();
jjSetWaterLevel(110*32, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| So, where is weapon room ? I don't remember that office room");
}
void onFunction3() {
p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** Under Construction - Work In Progress ***");
jjAlert("|*** DO NOT ENTER ***");
jjAlert("Player:||||| Hmm");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED ***");
jjAlert("");
jjAlert("Player:||||| Heh...");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| That water...");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Yay!");
}
void onFunction8() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction9() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(97*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction10() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(81*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction11() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(82*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction12() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(79*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction13() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(110*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(203*32+13, 7*32-16, "||||Jails Room",STRING::SMALL);
canvas.drawString(282*32, 44*32-16, "|Toliet",STRING::MEDIUM);
canvas.drawString(282*32, 62*32-16, "|Toliet",STRING::MEDIUM);
canvas.drawString(135*32+5, 69*32-16, "||||Weapon Room",STRING::MEDIUM);
canvas.drawString(126*32+2, 69*32-16, "||||Warehouse",STRING::MEDIUM);
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.