Downloads containing JC2lvl20.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl20.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |Get Out Of Jail Free 2/5");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |2 0");
	jjAlert("");
	jjAlert("");

}
void onLevelReload() {
	jjSetWaterLevel(110*32, true);
}

void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjSetWaterLevel(110*32, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| So, where is weapon room ?  I don't remember that office room");
}
void onFunction3() {
	p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** Under Construction - Work In Progress ***");
	jjAlert("|*** DO NOT ENTER ***");
	jjAlert("Player:||||| Hmm");
}
void onFunction5() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED ***");
	jjAlert("");
	jjAlert("Player:||||| Heh...");
}
void onFunction6() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| That water...");
}
void onFunction7() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Yay!");
}
void onFunction8() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(93*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction9() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(97*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction10() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(81*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction11() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(82*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction12() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(79*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction13() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(110*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(203*32+13, 7*32-16, "||||Jails Room",STRING::SMALL);
	canvas.drawString(282*32, 44*32-16, "|Toliet",STRING::MEDIUM);
	canvas.drawString(282*32, 62*32-16, "|Toliet",STRING::MEDIUM);
	canvas.drawString(135*32+5, 69*32-16, "||||Weapon Room",STRING::MEDIUM);
	canvas.drawString(126*32+2, 69*32-16, "||||Warehouse",STRING::MEDIUM);
}