Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl47-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl47.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |The Boat 1 / 3");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |4 7");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction4() {
p.cameraFreeze(59*32, 242*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Gizmo:||||| Hi, Player, Thanks for the power is up!");
jjAlert("Player:||||| No Problem, I have a boat key!");
jjAlert("Gizmo:||||| Whoa, thanks!!");
jjAlert("Gizmo:||||| Give meeeee!!!");
}
void onFunction5() {
p.cameraFreeze(126*32, 242*32, true, true);
}
void onFunction6() {
p.cameraFreeze(194*32, 242*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Gizmo:||||| Thank you for a boat key!");
}
void onFunction7() {
p.cameraFreeze(259*32, 242*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Gizmo:||||| I open the door.");
}
void onFunction8() {
p.cameraFreeze(325*32, 242*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Gizmo:||||| It works! Thanks!");
}
void onFunction9() {
p.cameraFreeze(392*32, 242*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Fluffy:||||| Gizmo is now drive the boat");
jjAlert("Player:||||| Nice");
jjAlert("Fluffy:||||| Do you want to go back to warehouse in police station?");
jjAlert("Player:||||| Yes");
jjAlert("Gizmo:||||| OK!");
}
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