Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "A_CarrFIXday.j2t"
#pragma require "JC2lvl48-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl48.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |The Boat 2 / 3");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |4 8");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(150*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|YOUR BOAT WAS DESTROYED !");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|You can't swim in water");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction3() {
p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction4() {
p.cameraFreeze(22*32, 243*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Fluffy:||||| How are you?");
jjAlert("Hershey:||||| Fine, and you?");
jjAlert("Fluffy:||||| Me too");
jjAlert("Hershey:||||| OK");
}
void onFunction5() {
p.cameraFreeze(89*32, 243*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Hershey:||||| Huh ?!'");
jjAlert("Fluffy:||||| What ?");
jjAlert("Hershey:||||| WATCH OUT !!");
}
void onFunction6() {
p.cameraFreeze(157*32, 243*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Fluffy:||||| WHERE ? !");
jjAlert("Hershey:||||| LOOK AT ROBOT ATTACK !!! AAHH!");
jjAlert("Fluffy:||||| Oh !!!");
}
void onFunction7() {
p.cameraFreeze(275*32, 184*32, true, true);
jjAlert("");
jjAlert("Gizmo:||||| Player, are you a cop?");
jjAlert("Player:||||| Yes");
jjAlert("Gizmo:||||| Nice man!");
jjAlert("Gizmo:||||| How old are you?");
jjAlert("Player:||||| I'm 25 and you");
jjAlert("Gizmo:||||| 57");
jjAlert("Player:||||| Wow... old man");
}
void onFunction8() {
p.cameraFreeze(390*32, 184*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Fluffy:||||| Help !");
jjAlert("Hershey:||||| Help !");
jjAlert("Gizmo:||||| What ?");
jjAlert("Player:||||| ???");
}
void onFunction9() {
p.cameraFreeze(452*32, 184*32, true, true);
jjAlert("Gizmo:||||| What's wrong ?");
jjAlert("Fluffy:||||| It's robot attack for you !");
jjAlert("Hershey:||||| ROBOT !!!");
jjAlert("Gizmo:||||| Robot ?");
jjAlert("Player:||||| Damn Devan!");
jjAlert("|ALERT! YOUR BOAT GOT DAMAGED !");
jjAlert("Gizmo:||||| NOOOO my boat !!!");
jjAlert("Gizmo:||||| PLAYER, GO DEFEND MY BOAT, PLEASE !");
}
void onFunction10() {
p.cameraFreeze(253*32, 244*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Fluffy:||||| Defend the boat!");
jjAlert("Player:||||| OK");
jjAlert("Fluffy:||||| The door are closed now. Quickly kill robot ! ");
jjAlert("Player:||||| Okay");
}
void onFunction11() {
p.cameraFreeze(319*32, 244*32, true, true);
}
void onFunction12() {
p.cameraUnfreeze();
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(89*32, 241*32, "|| !?",STRING::MEDIUM);
}
void onDrawLayer3(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(388*32, 183*32, "| ?",STRING::MEDIUM);
canvas.drawString(390*32, 183*32, "| ?",STRING::MEDIUM);
canvas.drawString(392*32, 183*32, "| ?",STRING::MEDIUM);
canvas.drawString(393*32, 183*32, "| ?",STRING::MEDIUM);
}
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