Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl50-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl50.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Back To Warehouse");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |5 0");
jjAlert("");
jjAlert("Fluffy:||||| Good bye!");
jjAlert("Player:||||| Thanks man!");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onLevelReload() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Nothing here");
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("*** COMPUTER MESSAGE: Floppy Disk Is Found! ***");
jjAlert("*** COMPUTER INFO: Database Is Valid To Unlock Elevator ***");
jjAlert("");
jjAlert("Player:||||| Whoa!");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** ELEVATOR IS LOCKED - FLOPPY DISK REQUIRED ***");
jjAlert("");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| What ! ? That was destroyed");
}
void onFunction6() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("*** IT'S UNLOCKED ***");
jjAlert("");
jjAlert("Player:||||| Oh, i remember that door is stuck");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| I found the green card!");
}
void onFunction8() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction9() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(110*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(32*32, 12*32-16, "|Control Station",STRING::MEDIUM);
canvas.drawString(519*32, 60*32-13, "||||<- Warehouse",STRING::MEDIUM);
canvas.drawString(498*32+0, 58*32-13, "||||WELCOME TO",STRING::MEDIUM);
canvas.drawString(497*32, 59*32-13, "||||THE WAREHOUSE",STRING::MEDIUM);
}
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