Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl53.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Second Police Station 2 / 7");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |5 3");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.cameraFreeze(103*32, 233*32, true, true); // Black Screen
}
void onFunction1() {
p.cameraFreeze(12*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Are you alive?");
jjAlert("SWAT:||||| Bla bla bla...");
jjAlert("Player:||||| What? Are you serious?");
}
void onFunction2() {
p.cameraFreeze(40*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT:||||| Ha ha ha ha !");
jjAlert("Player:||||| What ! ?");
}
void onFunction3() {
p.cameraFreeze(68*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Tuf Turt:||||| I am fake SWAT! Ha Ha!");
jjAlert("Player:||||| Oh my GOD!");
}
void onFunction4() {
p.cameraFreeze(103*32, 233*32, true, true); // Black Screen
p.showText("@@@@@@@@!!! SLAPPED !!!", STRING::LARGE);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| OW!");
}
void onFunction5() {
p.cameraFreeze(103*32, 233*32, true, true); // Black Screen
p.showText("@@@@@@@@2 hours later...", STRING::MEDIUM);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction6() {
p.cameraFreeze(294*32, 10*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Ouch... That's hurt my head... Um, what is that ?");
}
void onFunction7() {
p.cameraFreeze(136*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Oh.... I am jail room again ! Pissed off !");
jjAlert("");
jjAlert("???:||||| OOOh, that was Player. It's my brother");
}
void onFunction8() {
p.cameraFreeze(28*32, 119*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("COMPUTER: Number Jail Room: ? - N/A ");
jjAlert("???:||||| I thinks, 4 or 5? hmm... Oh its 5!");
jjAlert("COMPUTER: Number Jail Room Stats: 5 - UNLOCKED");
jjAlert("???:||||| It worked !");
}
void onFunction9() {
p.cameraFreeze(327*32, 10*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Uh? Unlock the door ?? Who is that ! ?");
}
void onFunction10() {
p.cameraFreeze(164*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("???:||||| Hi Player!");
jjAlert("Player:||||| Hmm... I don't remember you. But who are you ?");
jjAlert("???:||||| Eh, you know who I am?");
jjAlert("Player:||||| No.. ");
jjAlert("???:||||| Do you know my brother like RedRazz? I am Charlotte !");
}
void onFunction11() {
p.cameraFreeze(164*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAhhhhhh Charlotte !!!");
jjAlert("Charlotte:||||| Yes, I am Charlotte !");
jjAlert("Player:||||| Oh my GOD.. Are you alive my bro!");
jjAlert("Charlotte:||||| I have the red access card for you");
jjAlert("Player:||||| Yay!");
}
void onFunction12() {
p.cameraFreeze(192*32, 233*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction13() {
p.cameraFreeze(164*32, 233*32, true, true);
p.showText("@@@@@You Got The Red Access Card Key!", STRING::MEDIUM);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Thanks!");
jjAlert("Charlotte:||||| OK, you must go to floor number 2 with elevator. Follow me !");
jjAlert("Player:||||| OK !");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(40*32, 233*32-50, "|? ? ?",STRING::LARGE);
canvas.drawString(68*32, 233*32-50, "||! ! !",STRING::LARGE);
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.