Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl71-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl71.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To Airship 8 / 15");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |7 1");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = -0;
}
void onFunction1() {
p.cameraFreeze(18*32, 9*32, true, true);
jjAlert("GreenSpaz:||||| OH! PLAYER !");
jjAlert("|RedRazz:|||| PLAYER !");
jjAlert("Player:||||| Whoa.. why did you jail here ?");
jjAlert("GreenSpaz:||||| Because it is Devan");
jjAlert("GreenSpaz:||||| Um.. Who is black rabbit ?");
jjAlert("Charlotte:||||| GreenSpaz, i am Charlotte!");
jjAlert("GreenSpaz:||||| Oh Charlotte, but Player is a jail free ?");
jjAlert("Player:||||| RedRazz saved me");
}
void onFunction2() {
p.cameraFreeze(18*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| Damn RedRazz...");
jjAlert("|RedRazz:|||| Sorry !");
jjAlert("GreenSpaz:||||| Don't worry !");
jjAlert("|RedRazz:|||| OK...");
}
void onFunction3() {
p.cameraFreeze(52*32, 9*32, true, true);
jjAlert("");
jjAlert("GreenSpaz:||||| Take explosives crate is here");
jjAlert("Player:||||| OK");
jjAlert("GreenSpaz:||||| Before, put bomb timer in engine room, OK?");
jjAlert("Player:||||| Is that destroy airship ?");
jjAlert("GreenSpaz:||||| That's why i hate airship will be destroy RabbitVille");
jjAlert("Charlotte:||||| Wow ");
jjAlert("Player:||||| Okay");
}
void onFunction4() {
p.cameraFreeze(77*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("TUF TURT:||||| What the hell ? Unlock door ?");
}
void onFunction5() {
p.cameraFreeze(101*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("TUF TURT:||||| DEVAN!! COME HERE !");
}
void onFunction6() {
p.cameraFreeze(125*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Devan:||||| Damn, Who is that ! ? Rabbit?");
jjAlert("TUF TURT:||||| I don't know");
}
void onFunction7() {
p.cameraFreeze(149*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Devan:||||| Try find rabbit in all rooms, GO !");
jjAlert("TUF TURT:||||| OK!");
}
void onFunction8() {
p.cameraFreeze(178*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| I got Bomb Timer !");
jjAlert("GreenSpaz:||||| OK, go to engine room !");
jjAlert("Player:||||| But i don't have a silver key !");
jjAlert("Player:||||| Because it is locked with a silver key");
jjAlert("GreenSpaz:||||| oh dang !");
}
void onFunction9() {
p.cameraFreeze(206*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("TUF TURT:||||| HEY YOU! FOUND A PLAYER! CALL IN MORE TUF TURTS !");
}
void onFunction10() {
p.cameraFreeze(178*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| OH MY GOD, ENEMIES!");
jjAlert("Player:||||| Eh");
jjAlert("GreenSpaz:||||| LOOK AT TUF BOSS! KILL IT !");
jjAlert("Player:||||| OK!");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(205*32+20, 11*32-16, "||!",STRING::LARGE);
canvas.drawString(210*32+10, 11*32-16, "||||?!",STRING::MEDIUM);
canvas.drawString(212*32+10, 11*32-16, "||||?!",STRING::MEDIUM);
}
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