Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl78.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To Airship 1 5 / 1 5");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |7 8");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = -0;
jjUseLayer8Speeds = true;
}
void onFunction1() {
p.cameraFreeze(15*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| GreenSpaz, what are you doing ?");
jjAlert("|RedRazz:|||| GreenSpaz, Please answer me !");
jjAlert("Charlotte:||||| He is waiting for Player");
jjAlert("|RedRazz:|||| Oh");
}
void onFunction2() {
p.cameraFreeze(40*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Charlotte:||||| OK, I'm going back to another helicopter");
jjAlert("|RedRazz:|||| OK");
}
void onFunction3() {
p.cameraFreeze(65*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Charlotte:||||| Hey people, go to another helicopter, OK?");
jjAlert("People:||||| OK");
}
void onFunction4() {
p.cameraFreeze(90*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| Come on GreenSpaz ?");
jjAlert("|RedRazz:|||| Hurry up, GreenSpaz !");
jjAlert("|RedRazz:|||| ....");
jjAlert("|RedRazz:|||| GREENSPAAAAAAZZZZZZZZ !!!!!!");
}
void onFunction5() {
p.cameraFreeze(115*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| What ? !");
jjAlert("|RedRazz:|||| Oh finally! You answer me!");
jjAlert("GreenSpaz:||||| What does this mean? I'm waiting for Player");
jjAlert("|RedRazz:|||| Oh My GOD, Go to helicopter, please. Just ignore Player !");
jjAlert("GreenSpaz:||||| No !");
}
void onFunction6() {
p.cameraFreeze(140*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Dumb TUF TURT:||||| What is that ! ?");
jjAlert("TUF TURT:||||| IT'S BOMB TIMER FOR 5 SECOND LEFT ! AAAAAAAHHHHHHHH");
}
void onFunction7() {
p.cameraFreeze(165*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction8() {
p.cameraFreeze(190*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| No ? Why not?");
jjAlert("|||KA-BOOM!");
jjAlert("GreenSpaz:||||| Ow! That's airship engine was destroyed !");
jjAlert("People:||||| Aahhh");
jjAlert("|RedRazz:|||| OH !");
}
void onFunction9() {
p.cameraFreeze(215*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Devan:||||| Did you found a Player ?");
jjAlert("|||KA-BOOM!");
jjAlert("TUF TURT:||||| ????");
jjAlert("Devan:||||| WHAT ? ! NOOOO MY AIRSHIP !");
jjAlert("TUF TURT:||||| It doesn't work on PC, it's power outage !!");
}
void onFunction10() {
p.cameraFreeze(240*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| Are you scared ?");
jjAlert("GreenSpaz:||||| Come on Player !");
jjAlert("GreenSpaz:||||| HURRY UP! Player !");
}
void onFunction11() {
p.cameraFreeze(265*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| Just calm down, GreenSpaz !");
jjAlert("GreenSpaz:||||| Why?");
jjAlert("|RedRazz:|||| It's danger of airship will be destroyed");
jjAlert("|RedRazz:|||| Just ignore Player, please. go to helicopter OK?");
jjAlert("GreenSpaz:||||| Eeee...");
jjAlert("|RedRazz:|||| GreenSpaz, follow me NOW!");
}
void onFunction12() {
p.cameraFreeze(290*32, 9*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|RedRazz:|||| It worked ! Go back to second police station!");
jjAlert("GreenSpaz:||||| Player...");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(136*32+10, 8*32-16, "||||HIGH VOLGATE",STRING::MEDIUM);
canvas.drawString(135*32+30, 6*32-16, "||DANGER",STRING::LARGE);
canvas.drawString(160*32+20, 9*32-35, "KA-BOOM!",STRING::LARGE,STRING::BOUNCE);
}
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