Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl84-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl84.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Min-iSubmarine - Exit");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |8 4");
jjAlert("");
jjAlert("");
}
void onFunction0() {
p.cameraFreeze(510*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Turn on power");
}
void onFunction1() {
p.cameraFreeze(510*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: Please Wait...");
jjAlert("");
jjAlert("Player:||||| Yay, It worked !");
}
void onFunction2() {
p.cameraFreeze(510*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: Loading boot system - Please Wait");
jjAlert("");
jjAlert("Player:||||| Hmm");
}
void onFunction3() {
p.cameraFreeze(510*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: Do you want unlock the door of waterfall ?");
jjAlert("");
jjAlert("Player:||||| *click Yes*");
}
void onFunction4() {
p.cameraFreeze(510*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: Unlocking - Please Wait");
jjAlert("");
jjAlert("Player:||||| ...");
}
void onFunction5() {
p.cameraFreeze(422*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: 25% Falling Water - Please Wait");
jjAlert("");
jjAlert("Player:||||| Wow");
}
void onFunction6() {
p.cameraFreeze(334*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: 40% Falling Water - Please Wait");
jjAlert("");
jjAlert("Player:||||| ...");
}
void onFunction7() {
p.cameraFreeze(246*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: 85% Falling Water - Please Wait");
jjAlert("");
jjAlert("Player:||||| ...");
}
void onFunction8() {
p.cameraFreeze(246*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: 100% Falling Water - Complete");
jjAlert("");
jjAlert("Player:||||| Yey");
}
void onFunction9() {
p.cameraFreeze(246*32, 123*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: Ready!");
jjAlert("");
jjAlert("Player:||||| *Click Move up*");
}
void onFunction10() {
p.cameraUnfreeze();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|SYSTEM: Auto-Moving up");
jjAlert("");
jjAlert("Player:||||| Finally !");
}
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