Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl87-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl87.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Back to warehouse");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |8 7");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 1;
jjUseLayer8Speeds = true;
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onLevelReload() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
p.kill();
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction3() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|WARNING! Do not enter in Unknown Control Security");
jjAlert("");
jjAlert("Player:||||| Uh?");
}
void onFunction4() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S BRICK IN THE WALL ***");
jjAlert("");
jjAlert("Player:||||| What is this?");
}
void onFunction5() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|||*** CAUTION! Area Under Construction - Do Not Enter ***");
jjAlert("|*** WARNING! Power Outage");
jjAlert("");
jjAlert("Player:||||| Wow...");
}
void onFunction7() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| How are you?");
jjAlert("Hershey:||||| fine!");
}
void onFunction8() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Fluffy:||||| Well done!");
jjAlert("Player:||||| Thank you for back to warehouse!");
}
void onFunction9() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Whoa!");
}
void onFunction10() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|*** IT'S LOCKED - POWER OUTAGE ***");
jjAlert("");
jjAlert("Player:||||| It's not working");
}
void onFunction11() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| All grass will be removed? HOW?????");
}
void onFunction12() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("|WARNING! This room and elevator will be removed");
jjAlert("");
jjAlert("Player:||||| Beh?");
}
void onFunction13() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Uh? Another mini-submarine ? Who is that ? ! ");
}
void onFunction14() {
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
p.showText("@@@@@*Control Room*", STRING::MEDIUM);
jjAlert("Player:||||| I just turn off alert!");
}
void onFunction15() { //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
jjWaterChangeSpeed = 0;
jjSetWaterLevel(93*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onFunction16() {
jjWaterChangeSpeed = 0;
jjSetWaterLevel(110*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(32*32+25, 12*32-16, "|Control Room",STRING::MEDIUM);
canvas.drawString(519*32, 60*32-13, "||||<- Warehouse",STRING::MEDIUM);
canvas.drawString(498*32+0, 58*32-13, "||||WELCOME TO",STRING::MEDIUM);
canvas.drawString(497*32, 59*32-13, "||||THE WAREHOUSE",STRING::MEDIUM);
}
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