Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl90.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To RabbitVille - Church");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |9 0 ");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 0.85;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.cameraFreeze(38*32, 23*32, true, true); //Black Screen
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction1() {
p.cameraFreeze(77*32, 23*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT Right:||||| I'm going to the bathroom. You stay here. OK?");
jjAlert("SWAT Left:||||| OK");
}
void onFunction2() {
p.cameraFreeze(115*32, 23*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT Left:||||| Oh my smartphone is low battery life so bad...");
}
void onFunction3() {
p.cameraFreeze(117*32, 46*32, true, true);
p.showText("@@@@@@@@!!! SLAPPED !!!", STRING::LARGE); //black screen
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("SWAT Left:||||| OW !");
}
void onFunction4() {
p.cameraFreeze(153*32, 23*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Devan:||||| HA HA HA !");
jjAlert("Devan:||||| I will make a fake SWAT !");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(214*32, 25*32-16, "|Jazz",STRING::MEDIUM);
}
void onDrawLayer3(jjPLAYER@ p, jjCANVAS@ canvas) {
canvas.drawString(214*32, 23*32-22, "||Spaz",STRING::MEDIUM);
canvas.drawString(220*32, 23*32-17, "||||Lori",STRING::MEDIUM);
}
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