Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl93.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To Church");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |9 3");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 0.85;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.cameraFreeze(295*32, 50*32, true, true); //Black Screen
}
void onFunction1() {
p.cameraFreeze(348*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| Sigh");
jjAlert("shepherd chapel:||||| Oh, that's player are dead");
jjAlert("Mom:||||| Sigh");
}
void onFunction2() {
p.cameraFreeze(348*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("shepherd chapel:||||| Uh ? !");
jjAlert("GreenSpaz:||||| ?");
jjAlert("Mom:||||| ?");
}
void onFunction3() {
p.cameraFreeze(429*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Player:||||| Hey ! I'm not dead !");
jjAlert("shepherd chapel:||||| WHAT ? ! Player is alive ! God bless you !");
jjAlert("GreenSpaz:||||| OH my GOD!");
jjAlert("Mom:||||| Awwww... You're alive !");
}
void onFunction4() {
p.cameraFreeze(471*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("Dad:||||| How did you get alive ? !");
jjAlert("Player:||||| I dont know! but i'm alive");
jjAlert("Mom:||||| Finally, you are alive! I MISS YOU !");
jjAlert("GreenSpaz:||||| Congratulations! You're back !");
}
void onFunction5() {
p.cameraFreeze(514*32, 22*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| Player! Did you kill Devan in the airship?");
jjAlert("Player:||||| No, sorry, i can't find him");
jjAlert("GreenSpaz:||||| Oh, damn! Hmm... Well...");
jjAlert("Player:||||| Sorry...");
jjAlert("GreenSpaz:||||| Don't worry. OK, follow me !");
}
void onFunction6() {
p.cameraFreeze(648*32, 23*32, true, true);
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("GreenSpaz:||||| Go to bus");
jjAlert("Player:||||| Where to go?");
jjAlert("GreenSpaz:||||| It's your new house !");
jjAlert("Player:||||| Wow... Really ?");
jjAlert("GreenSpaz:||||| Yes! follow me all !");
}
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