Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RabbitCity 2 Remastered | P4rr0t | Single player | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "A_CarrFIXday.j2t"
#pragma require "JC2Story.j2l"
/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
jjAlert("||Level Name: |Welcome To RabbitCity 2: The Secret Room - Remastered");
jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |0");
jjAlert("");
jjAlert("");
jjTexturedBGFadePositionY = 0.85;
jjUseLayer8Speeds = true;
}
void onFunction0() {
p.cameraFreeze(23*32, 35*32, true, true); //Black Screen
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction1() {
p.cameraFreeze(57*32, 35*32, true, true); //Black Screen
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onFunction2() {
p.cameraFreeze(91*32, 35*32, true, true); //Black Screen
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
jjAlert("");
}
void onDrawLayer2(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawString(86*32-30, 39*32-25, "Press right arrow to play!",STRING::MEDIUM,STRING::BOUNCE);
canvas.drawString(64*32-30, 44*32-25, "Remastered",STRING::MEDIUM,STRING::BOUNCE);
canvas.drawString(98*32-30, 44*32-25, "Remastered",STRING::MEDIUM,STRING::BOUNCE);
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawString(18*32+20, 33*32-35, "Welcome",STRING::LARGE,STRING::BOUNCE);
canvas.drawString(20*32+20, 37*32-35, "To...",STRING::LARGE,STRING::BOUNCE);
canvas.drawString(17*32-30, 41*32-35, "Replacement of JazzCity 2 with RabbitCity 2",STRING::SMALL);
canvas.drawString(17*32-20, 43*32-35, "|Use 800x600 screen is also recommended!",STRING::SMALL);
canvas.drawString(52*32, 30*32-35, "RabbitCity 2",STRING::LARGE,STRING::BOUNCE);
canvas.drawString(55*32-30, 31*32-20, "|The Secret Room",STRING::SMALL,STRING::BOUNCE);
canvas.drawString(86*32, 30*32-35, "RabbitCity 2",STRING::LARGE,STRING::BOUNCE);
canvas.drawString(89*32-30, 31*32-20, "The Secret Room",STRING::SMALL,STRING::BOUNCE);
}
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