Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 20 Levels | Jazz2Online | Multiple | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#include "limitedoxygen.asc"
#pragma require "Carrot1.j2t"
#pragma require "ab20btl14-MLLE-Data-1.j2l"
#pragma require "ab20btl14.j2l"
void onLevelLoad() {
jjSetWaterGradient(10,10,80, 10,10,80);
jjTexturedBGTexture = TEXTURE::PSYCH;
jjTexturedBGFadePositionY = 0.33;
jjUseLayer8Speeds = true;
water::maxOxygen = 2300;
}
void onPlayer(jjPLAYER@ play)
{
water::limitedOxygen(play);
}
bool onDrawHealth(jjPLAYER@ play, jjCANVAS@ canvas) {
water::drawOxygenTimer(play, canvas);
return false;
}
void onMain() {
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ o = jjObjects[i];
if (o.isActive) {
if (o.behavior == BEHAVIOR::PICKUP && o.state == STATE::FLOATFALL) {
o.state = STATE::FLOAT;
}
}
}
}
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