Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 20 Levels | Jazz2Online | Multiple | N/A |
// bg, 187
#pragma require "ab20btl12extra.j2l"
#pragma require "SEfirework.asc"
#include "SEfirework.asc"
se::DefaultWeaponHook weaponHook;
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return weaponHook.drawAmmo(player, canvas);
}
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjTexturedBGTexture = TEXTURE::PSYCH;
jjPalette.gradient(122, 122, 122, 232, 232, 232, 176, 32); // 176-207
jjPalette.gradient(120, 40, 75, 51, 0, 15, 160, 16); // 160-206
jjPalette.gradient(140, 20, 51, 20, 0, 12, 224, 16); // 160-206
// jjPalette.gradient(252, 252, 252, 0, 0, 0, 128, 12); // 160-206
jjPalette.gradient(215, 215, 255, 0, 0, 25, 96, 11);
jjSetWaterGradient(187, 187, 187, 0, 0, 0);
jjWaterChangeSpeed = 1;
jjSetWaterLevel(78*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjIsSnowingOutdoorsOnly = true;
array<jjLAYER@> extraLayers = jjLayersFromLevel("ab20btl12extra.j2l", array<uint> = {1,2,3,5,6,7}, 0);
jjLayerOrderSet(array<jjLAYER@> = {jjLayers[1], jjLayers[2], jjLayers[3], jjLayers[4], jjLayers[5], jjLayers[6], jjLayers[7], extraLayers[0], extraLayers[1], extraLayers[2], extraLayers[3], extraLayers[4], extraLayers[5], jjLayers[8]});
jjLayers[7].spriteMode = SPRITE::BRIGHTNESS;
jjLayers[7].spriteParam = 93;
extraLayers[0].spriteMode =
extraLayers[1].spriteMode =
extraLayers[2].spriteMode = SPRITE::BRIGHTNESS;
extraLayers[0].spriteParam =
extraLayers[1].spriteParam =
extraLayers[2].spriteParam = 80;
array<int> BarrelSprites = {3,6,7,8,9};
for (uint i = 0; i < BarrelSprites.length(); i++) {
jjANIMATION@ animBarrel = jjAnimations[jjAnimSets[ANIM::PICKUPS] + BarrelSprites[i]];
for (uint j = 0; j < animBarrel.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[animBarrel + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] == 40) sprite[x,y] = 24;
if (sprite[x,y] == 53) sprite[x,y] = 41;
if (sprite[x,y] >= 56 && sprite[x,y] <= 62) sprite[x,y] -= 31;
if (sprite[x,y] >= 80 && sprite[x,y] <= 87) sprite[x,y] -= 64;
}
}
sprite.save(frame);
}
}
se::firework.loadAnims(jjAnimSets[ANIM::CUSTOM[1]]);
se::firework.loadSamples(array<SOUND::Sample> = {SOUND::INTRO_BOEM1, SOUND::INTRO_BOEM2});
se::firework.setAsWeapon(3, weaponHook);
jjOBJ@ preset = jjObjectPresets[OBJECT::FROZENSPRING];
preset.behavior = coloredSpring;
preset.bulletHandling = HANDLING::IGNOREBULLET;
preset.freeze = 0;
preset.ySpeed = -26.5f;
preset.xPos = preset.xOrg + 8;
}
void onMain() {
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::FLOWER && particle.yPos > jjWaterLevel) {
particle.type = PARTICLE::INACTIVE;
}
}
weaponHook.processMain();
for (int i = 1; i < jjObjectCount; i++) {
if ((jjObjects[i].eventID == OBJECT::FULLENERGY || jjObjects[i].eventID == OBJECT::COPTER || jjObjects[i].eventID == OBJECT::TOASTERPOWERUP || jjObjects[i].eventID == OBJECT::LIGHTNINGSHIELD) && (jjObjects[i].state == STATE::FLY || jjObjects[i].behavior == BEHAVIOR::MONITOR || jjObjects[i].eventID == OBJECT::LIGHTNINGSHIELD)) {
jjObjects[i].xPos = jjObjects[i].xOrg - 16;
}
}
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}
void onPlayer(jjPLAYER@ player) {
weaponHook.processPlayer(player);
}
void onPlayerInput(jjPLAYER@ player) {
weaponHook.processPlayerInput(player);
}
void onReceive(jjSTREAM &in packet, int clientID) {
weaponHook.processPacket(packet, clientID);
}
void coloredSpring(jjOBJ@ obj) {
obj.behave(BEHAVIOR::SPRING, false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 248);
}
void offsetPosition(jjOBJ@ obj) {
obj.behave(BEHAVIOR::SPRING);
if (obj.xPos > 88*32 && obj.xPos < 90*32) obj.xPos = obj.xOrg + 12;
}
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