Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 20 Levels | Jazz2Online | Multiple | N/A |
#pragma require "ab20ctf01extra.j2l"
#pragma require "ab20ctf01.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "BubbleGun.j2a"
const array<uint16> MountainTiles = {
680, 681, 682, 683, 684, 685,
690, 691, 692, 693, 694, 695,
700, 701, 702, 703, 704, 705,
710, 711, 712, 713, 714, 715
};
jjPAL pal;
int hue, sat, light;
void onLevelLoad() {
jjWaterLayer = 6;
jjSetWaterLevel(32*67.4, true);
jjWaterInteraction = WATERINTERACTION::SWIM;
jjSetWaterGradient(20, 140, 180, 0, 0, 190);
jjTexturedBGTexture = TEXTURE::PSYCH;
jjUseLayer8Speeds = true;
pal.load("IC - Jungrock1.j2t");
for (int n = 144; n <= 254; n++) {
hue = jjPalette.color[n].getHue();
sat = jjPalette.color[n].getSat();
light = jjPalette.color[n].getLight();
if (n < 176 || n > 207) pal.color[n].setHSL(hue + 185, sat, light);
}
pal.apply();
//cooba began here
if (!jjTilesFromTileset("A_CarrFIXday.j2t", 857, 2)) {
jjAlert("|ERROR: A_CarrFIXday.j2t not found!", false, STRING::MEDIUM);
return;
}
if (!jjTilesFromTileset("A_CarrFIXday.j2t", 868, 2)) {
jjAlert("|ERROR: A_CarrFIXday.j2t not found!", false, STRING::MEDIUM);
return;
}
/* if (!jjTilesFromTileset("A_CarrFIXday.j2t", 746, 4)) {
jjAlert("|ERROR: A_CarrFIXday.j2t not found!", false, STRING::MEDIUM);
return;
}
if (!jjTilesFromTileset("A_CarrFIXday.j2t", 756, 4)) {
jjAlert("|ERROR: A_CarrFIXday.j2t not found!", false, STRING::MEDIUM);
return;
}
if (!jjTilesFromTileset("A_CarrFIXday.j2t", 766, 4)) {
jjAlert("|ERROR: A_CarrFIXday.j2t not found!", false, STRING::MEDIUM);
return;
}
if (!jjTilesFromTileset("A_CarrFIXday.j2t", 776, 4)) {
jjAlert("|ERROR: A_CarrFIXday.j2t not found!", false, STRING::MEDIUM);
return;
} */
jjMASKMAP woodenbridge(202);
for (int i = 910; i < 914; i++) {
jjPIXELMAP imported(i);
imported.save(i - 180);
woodenbridge.save(i - 180);
}
jjTilesFromTileset("IC - Jungrock1.j2t", 0, 0); //remove this in jj2+ 5.5
//cooba ended here
array<jjLAYER@> extraLayers = jjLayersFromLevel("ab20ctf01extra.j2l", array<uint> = {1,2,3,5,6,7}, 0);
jjLayerOrderSet(array<jjLAYER@> = {jjLayers[1], jjLayers[2], jjLayers[3], jjLayers[4], jjLayers[5], jjLayers[6], jjLayers[7], extraLayers[0], extraLayers[1], extraLayers[2], extraLayers[3], extraLayers[4], extraLayers[5], jjLayers[8]});
extraLayers[1].spriteMode =
extraLayers[2].spriteMode =
extraLayers[3].spriteMode =
extraLayers[4].spriteMode =
extraLayers[5].spriteMode = SPRITE::BRIGHTNESS;
extraLayers[1].spriteParam =
extraLayers[2].spriteParam =
extraLayers[3].spriteParam =
extraLayers[4].spriteParam =
extraLayers[5].spriteParam = 95;
jjAnimSets[ANIM::CUSTOM[0]].load(0, "BubbleGun.j2a");
jjAnimSets[ANIM::CUSTOM[1]].load(1, "BubbleGun.j2a");
jjAnimSets[ANIM::CUSTOM[2]].load(2, "BubbleGun.j2a");
jjAnimations[jjAnimSets[ANIM::AMMO] + 29] = jjAnimations[jjAnimSets[ANIM::AMMO] + 8];
jjAnimations[jjAnimSets[ANIM::AMMO] + 28] = jjAnimations[jjAnimSets[ANIM::CUSTOM[0]] + 0];
jjObjectPresets[OBJECT::ICEBULLET].special = jjObjectPresets[OBJECT::ICEBULLET].determineCurAnim(ANIM::AMMO, 8);
jjObjectPresets[OBJECT::ICEBULLET].xSpeed = 2;
jjObjectPresets[OBJECT::ICEBULLET].counterEnd = 105;
jjObjectPresets[OBJECT::ICEBULLET].var[6] = 0;
jjObjectPresets[OBJECT::ICEBULLET].freeze = 0;
jjObjectPresets[OBJECT::ICEBULLET].lightType = jjObjectPresets[OBJECT::BLASTERBULLET].lightType;
jjObjectPresets[OBJECT::ICEBULLETPU].special = jjObjectPresets[OBJECT::ICEBULLETPU].determineCurAnim(ANIM::CUSTOM[0], 0);
jjObjectPresets[OBJECT::ICEBULLETPU].xSpeed = 3;
jjObjectPresets[OBJECT::ICEBULLETPU].counterEnd = 105;
jjObjectPresets[OBJECT::ICEBULLETPU].var[6] = 8;
jjObjectPresets[OBJECT::ICEBULLETPU].freeze = 0;
jjObjectPresets[OBJECT::ICEBULLETPU].lightType = jjObjectPresets[OBJECT::BLASTERBULLET].lightType;
jjObjectPresets[OBJECT::ICEBULLET].behavior = jjObjectPresets[OBJECT::ICEBULLETPU].behavior = BubbleGun();
jjObjectPresets[OBJECT::ICEPOWERUP].determineCurAnim(ANIM::CUSTOM[1], 0, true);
jjWeapons[WEAPON::ICE].spread = SPREAD::NORMAL;
jjWeapons[WEAPON::ICE].defaultSample = false;
for (uint16 i = 0; i < MountainTiles.length(); i++) {
jjPIXELMAP ColoredMountains(MountainTiles[i]);
for (uint x = 0; x < ColoredMountains.width; ++x) {
for (uint y = 0; y < ColoredMountains.height; ++y) {
if (ColoredMountains[x,y] == 105 || ColoredMountains[x,y] == 12)
ColoredMountains[x,y] = 16;
else if (ColoredMountains[x,y] == 194 || ColoredMountains[x,y] == 195)
ColoredMountains[x,y] = 17;
}
}
ColoredMountains.save(MountainTiles[i], true);
}
auto proposedLayerOrder = jjLayerOrderGet();
array<jjLAYER@> layers = jjLayerOrderGet();
for (uint i = 1; i < 3; i++) {
jjLAYER@ layer = jjLAYER(layers[12]);
layer.xSpeed = 0.09/i;
layer.ySpeed = 0.06/i;
layer.xOffset = i*50;
layer.yOffset = i*42;
layer.spriteMode = SPRITE::BRIGHTNESS;
layer.spriteParam = 110 + 16*i;
proposedLayerOrder.insertAt(proposedLayerOrder.length - 1, layer);
}
jjLayerOrderSet(proposedLayerOrder);
}
void onLevelBegin() {
jjPalette.gradient(0,80,150, 175,175 ,175 , 176, 32);
jjPalette.apply();
}
void onMain(){
jjOBJ@ obj;
for(int i=0;i<jjObjectCount;i++)
{
@obj=jjObjects[i];
if(!obj.isActive) {continue;}
switch(obj.eventID)
{
case OBJECT::GREENSPRING:
if(obj.yPos>60*32) {obj.ySpeed=-25;}
if(obj.freeze>0&&jjGameTicks%2==0) {obj.freeze++;}
break;
}
}
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}
class BubbleGun : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ bubble) {
if (bubble.state == STATE::START) {
bubble.state = STATE::FLY;
if (jjPlayers[bubble.creatorID].isLocal) jjSample(bubble.xPos, bubble.yPos, SOUND::COMMON_PLOP2, 0, 0);
}
if (jjMaskedPixel(int(bubble.xPos) + int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos) - int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) + int(bubble.ySpeed)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) - int(bubble.ySpeed))) {
jjSample(bubble.xPos, bubble.yPos, SOUND::P2_SPLOUT, 0, 0);
}
bubble.behave(BEHAVIOR::WATERSHIELDBULLET);
if (bubble.state == STATE::FLY && bubble.counter > 0) {
switch (bubble.direction) {
case 1: bubble.xSpeed -= (bubble.eventID == OBJECT::ICEBULLETPU? 0.1:0.04); bubble.ySpeed -= (bubble.eventID == OBJECT::ICEBULLETPU? 0.1:0.04); break;
case -1: bubble.xSpeed += (bubble.eventID == OBJECT::ICEBULLETPU? 0.1:0.04); bubble.ySpeed -= (bubble.eventID == OBJECT::ICEBULLETPU? 0.1:0.04); break;
}
}
bubble.killAnim = jjObjectPresets[OBJECT::WATERSHIELDBULLET].killAnim;
}
}
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