Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Infiltration Mission | happygreenfrog | Single player | 8.1 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "hgfHandles.j2l"
void onLevelLoad(){
if(jjDifficulty < 2){
jjPIXELMAP boringbrown(10);
boringbrown.save(36);
boringbrown.save(37);
boringbrown.save(38);
boringbrown.save(39);
}
else
{
for(int tile = 36; tile <= 39; ++tile)
{
jjPIXELMAP anim(tile); jjPIXELMAP animold(tile);
for(int x = 0; x < 32; ++x)
{
for(int y = 0; y < 32; ++y)
{
if (animold[x, y] >= 74 && animold[x, y] <= 77)
//if (animold[x, y] >= 73 && animold[x, y] <= 77)
{
anim[x, y] = animold[x,y]-7;
}
if (animold[x, y] == 73)
{
anim[x, y] = 43;
}
if (animold[x, y] == 78)
{
anim[x, y] = 42;
}
}
}
anim.save(tile);
}
}
}
void onFunction0(jjPLAYER@ player){
if(jjDifficulty >= 2){player.showText("@WARNING: The glowing red floors@have lava in them!@They hurt!");}
//else{player.showText("@The glowing red floors are safe.@Don't sweat it!");}
else{player.showText("@Good luck!");}
}
void onPlayer(jjPLAYER@ ply){ply.lives = 9;}
bool onDrawLives(jjPLAYER@ player, jjCANVAS@ canvas) {return true;}
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