Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Nivo | Jelly Jam | Battle | 8.2 |
void onLevelBegin()
{
for(int i=0; i<10; i++)
{
jjWeapons[i].infinite = true;
}
}
void onPlayer(jjPLAYER@ grucz)
{
for(int i=0; i<10; i++)
{
if(grucz.ammo[i] == 0) grucz.ammo[i] = 1;
if(grucz.powerup[i] == false) grucz.powerup[i] = true;
}
}
void onLevelLoad() {
jjWeapons[WEAPON::BLASTER].allowed = true;
jjWeapons[WEAPON::BOUNCER].allowed = true;
jjWeapons[WEAPON::ICE].allowed = true;
jjWeapons[WEAPON::SEEKER].allowed = true;
jjWeapons[WEAPON::RF].allowed = true;
jjWeapons[WEAPON::TOASTER].allowed = true;
jjWeapons[WEAPON::TNT].allowed = true;
jjWeapons[WEAPON::GUN8].allowed = true;
jjWeapons[WEAPON::GUN9].allowed = true;
jjWeapons[WEAPON::BLASTER].allowedPowerup = true;
jjWeapons[WEAPON::BOUNCER].allowedPowerup = true;
jjWeapons[WEAPON::ICE].allowedPowerup = true;
jjWeapons[WEAPON::SEEKER].allowedPowerup = true;
jjWeapons[WEAPON::RF].allowedPowerup = true;
jjWeapons[WEAPON::TOASTER].allowedPowerup = true;
jjWeapons[WEAPON::TNT].allowedPowerup = true;
jjWeapons[WEAPON::GUN8].allowedPowerup = true;
jjWeapons[WEAPON::GUN9].allowedPowerup = true;
jjUseLayer8Speeds = true;
}
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