Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Operation Cleanup: Turtle... | happygreenfrog | Single player | 8.2 |
#include "Jazz1Enemies v04.asc"
int gemCount = 9999;
void onLevelLoad()
{
jjObjectPresets[OBJECT::SPIKEBOLL].bulletHandling = HANDLING::DESTROYBULLET;
Jazz1::MakeEnemy(OBJECT::NORMTURTLE, Jazz1::Enemies::Diamondus_TurtleGoon, true, 1.2f, Resize::Method::Scale2xSAI).SetDirection(Jazz1::Directions::Random);
Jazz1::MakeEnemy(OBJECT::HELMUT, Jazz1::Enemies::Medivo_Helmut, true, 1.2f, Resize::Method::Scale2xSAI).SetDirection(Jazz1::Directions::Random).SetWalkingEnemyCliffReaction(Jazz1::TurnAround).SetSpeed(1.5+(jjDifficulty*0.5));
Jazz1::MakeEnemy(OBJECT::RAPIER, Jazz1::Enemies::Medivo_GhostRapierVertical, true, 1.5f, Resize::Method::Scale2xSAI).SetSpeed(1+(jjDifficulty*1.5));
//make purple gems never de-activate
jjObjectPresets[OBJECT::PURPLEGEM].deactivates = false;
//count gems
gemCount = 0;
for(int x = 0; x <= jjLayerWidth[4]; ++x)
{
for(int y = 0; y <= jjLayerHeight[4]; y++)
{
if(jjEventGet(x, y) == OBJECT::PURPLEGEM)
{
gemCount += 1;
}
}
}
}
bool gemClearDisplayed = false;
void onMain()
{
if (p.gems[GEM::PURPLE] >= gemCount && gemClearDisplayed == false)
{
gemClearDisplayed = true;
jjNxt();
}
}
void onPlayer(jjPLAYER@ p)
{
int nearestGem = 999999999;
float closestGemX = 0;
float closestGemY = 0;
float angleToGemRad = 0;
float angleToGem = 0;
for(int i = 0; i < jjObjectCount; i++)
{
jjOBJ@ o = jjObjects[i];
int gemDistance = int(sqrt(((o.xPos-p.xPos)**2)+((o.yPos-p.yPos)**2)));
if(o.eventID == OBJECT::PURPLEGEM && o.isActive && gemDistance < nearestGem)
{
nearestGem = gemDistance;
closestGemX = o.xPos;
closestGemY = o.yPos;
}
}
if(nearestGem < 999999999 && jjDifficulty < 2)
{
angleToGemRad = atan2(p.xPos - closestGemX, p.yPos-closestGemY);
angleToGem = angleToGemRad*162.89;
jjDrawRotatedSprite(p.xPos+(sin(angleToGemRad+3.14)*48), p.yPos+(cos(angleToGemRad+3.14)*48), ANIM::FLAG, 0, 0, int(angleToGem)+200, 1, 1, SPRITE::TRANSLUCENTPALSHIFT, 56, 2, 4);
}
}
bool onDrawLives(jjPLAYER@ p, jjCANVAS@ canvas)
{
p.lives = 9;
return true;
}
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