Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 26 CTF | Jazz2Online | Capture the flag | N/A | |||||
Anniversary Bash 24 CTF | Jazz2Online | Capture the flag | N/A | |||||
Anniversary Bash 21 Levels | Jazz2Online | Multiple | N/A | |||||
Battle of Waterloo 1835 | Seren | Capture the flag | 8.5 |
#pragma require "SEbow.j2a"
#pragma require "SEroller.asc"
#include "SEroller.asc"
se::DefaultWeaponHook weaponHook;
const int maxShieldTime = 15 * 70;
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return weaponHook.drawAmmo(player, canvas);
}
void onMain() {
weaponHook.processMain();
}
void onPlayer(jjPLAYER@ player) {
if (player.shieldTime > maxShieldTime)
player.shieldTime = maxShieldTime;
weaponHook.processPlayer(player);
}
void onPlayerInput(jjPLAYER@ player) {
weaponHook.processPlayerInput(player);
}
void onReceive(jjSTREAM &in packet, int clientID) {
weaponHook.processPacket(packet, clientID);
}
void onLevelLoad() {
jjAnimSets[ANIM::BRIDGE].load(0, "SEbow.j2a");
se::roller.loadAnims(jjAnimSets[ANIM::CUSTOM[0]]);
se::roller.loadSamples(array<SOUND::Sample> = {SOUND::INTRO_BRAKE});
se::roller.setAsWeapon(3, weaponHook);
}
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