Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Painted Garden | PurpleJazz | Capture the flag | 8.6 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "ezpaint-MLLE-Data-1.j2l"
#pragma require "ezpaint.j2l"
#pragma require "SEroller.asc"
#include "SEroller.asc"
se::DefaultWeaponHook weaponHook;
bool isSnowing = true;
jjPAL pal;
int hue, sat, light;
void onLevelLoad() {
pal.load("Psych3V.j2t");
jjUseLayer8Speeds = true;
jjTexturedBGTexture = TEXTURE::DIAMONDUSBETA;
for (int i = 880; i <= 1299; i++) {
jjPIXELMAP hills(i);
for (uint x = 0; x < hills.width; ++x) {
for (uint y = 0; y < hills.height; ++y) {
if (hills[x,y] == 73) hills[x,y] = 236;
}
}
hills.save(i, true);
}
for (int i = 1330; i <= 1389; i++) {
jjPIXELMAP trees(i);
for (uint x = 0; x < trees.width; ++x) {
for (uint y = 0; y < trees.height; ++y) {
if (trees[x,y] == 20) trees[x,y] = 122;
if (trees[x,y] == 21) trees[x,y] = 124;
if (trees[x,y] == 73) trees[x,y] = 234;
if (trees[x,y] == 160) trees[x,y] = 232;
if (trees[x,y] == 239) trees[x,y] = 214;
if (trees[x,y] == 241) trees[x,y] = 230;
if (trees[x,y] == 242) trees[x,y] = 231;
if (trees[x,y] == 243) trees[x,y] = 234;
}
}
trees.save(i, true);
}
se::roller.loadAnims(jjAnimSets[ANIM::CUSTOM[99]]);
se::roller.loadSamples(array<SOUND::Sample> = {SOUND::P2_FART});
se::roller.setAsWeapon(3, weaponHook);
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 16, 32, 56});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 21.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 28.f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 18.5f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = false;
jjObjectPresets[OBJECT::BOUNCERPOWERUP].direction = -1;
jjObjectPresets[OBJECT::RFPOWERUP].direction = 0;
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::ICE].comesFromGunCrates = jjWeapons[WEAPON::SEEKER].comesFromGunCrates = false;
}
void onLevelBegin() {
for (int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].eventID == OBJECT::CTFBASE || jjObjects[i].behavior == BEHAVIOR::FLAG) jjObjects[i].yOrg += 16;
}
for (int n = 96; n <= 239; n++) {
hue = jjPalette.color[n].getHue();
sat = jjPalette.color[n].getSat();
light = jjPalette.color[n].getLight();
if (n <= 104 || n >= 120) pal.color[n].setHSL(hue, sat * 4 / 5, light * 3 / 4);
}
pal.apply();
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void onPlayer(jjPLAYER@ play) {
weaponHook.processPlayer(play);
}
void onPlayerInput(jjPLAYER@ play) {
weaponHook.processPlayerInput(play);
}
void onMain() {
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::FLOWER) {
particle.xSpeed = -0.25;
particle.ySpeed = 2;
particle.flower.petals = 1;
particle.flower.color = 96;
if (particle.flower.size > 64) particle.flower.size = 64;
}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::FROZENSPRING || obj.eventID == OBJECT::REDSPRING || obj.eventID == OBJECT::HORREDSPRING) {
if (obj.xOrg > 43.5*32 && obj.xOrg < 47.5*32) obj.xPos = obj.xOrg - 12;
if ((obj.xOrg > 32*32 && obj.xOrg < 35*32 && obj.yOrg < 17*32) || (obj.xOrg > 45*32 && obj.xOrg < 48*32 && obj.yOrg > 41*32) || (obj.xOrg > 52*32 && obj.xOrg < 55*32) || (obj.xOrg > 60*32 && obj.xOrg < 63*32) || (obj.xOrg > 79*32 && obj.xOrg < 82*32)) {
obj.xPos = obj.xOrg - 12;
if (obj.xOrg < 64*32 && obj.yOrg < 42*32) obj.yPos = obj.yOrg + (obj.xPos % 64 > 32? 10:16);
else obj.yPos = obj.yOrg + (obj.xPos % 64 > 32? 16:10);
}
}
if (obj.eventID == OBJECT::RFPOWERUP) {
obj.yPos = obj.yOrg;
}
if (obj.eventID == OBJECT::GUNCRATE) {
if (obj.xOrg > (jjLayerWidth[4]*32/2)) obj.xPos = obj.xOrg - 8;
else obj.xPos = obj.xOrg + 8;
}
}
if (!isSnowing || jjLowDetail) jjIsSnowing = false;
else jjIsSnowing = true;
weaponHook.processMain();
}
void onReceive(jjSTREAM &in packet, int clientID) {
weaponHook.processPacket(packet, clientID);
}
bool onDrawAmmo(jjPLAYER@ play, jjCANVAS@ canvas) {
return weaponHook.drawAmmo(play, canvas);
}
void onFunction0(jjPLAYER@ play) {
isSnowing = true;
}
void onFunction1(jjPLAYER@ play) {
isSnowing = false;
}
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