Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
RainV | Violet CLM | Tileset conversion | N/A |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "RainVex.j2l"
#pragma require "RainV2.pal"
#pragma require "RainV3.pal"
#pragma require "RainV4.pal"
#pragma require "RainV5.pal"
#pragma require "RainV6.pal"
void onPlayer(jjPLAYER@ play) {
if (!play.noclipMode || (int(play.xSpeed) == 0 && int(play.ySpeed) == 0)) {
play.spriteMode = SPRITE::PLAYER;
play.lightType = LIGHT::PLAYER;
play.lighting = 100;
} else {
play.spriteMode = SPRITE::INVISIBLE;
play.lightType = LIGHT::NONE;
play.lighting = 0;
}
}
const array<string> PaletteFilenames = {"RainV.j2t", "RainV2.pal", "RainV3.pal", "RainV4.pal", "RainV5.pal", "RainV6.pal"};
uint PaletteFilenameIndex = 0;
void onFunction0() {
if (jjPalette.load(PaletteFilenames[(PaletteFilenameIndex += 1) % PaletteFilenames.length])) {
jjPalette.apply();
jjSetFadeColors(!(jjTexturedBGStars = (PaletteFilenameIndex & 1 == 1)) ? 207 : 176);
}
}
void onLevelReload() {
onFunction0();
}
void onLevelLoad() {
jjUseLayer8Speeds = true;
}
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