Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Holiday Hare '18 | SmokeNC | Single player | 8.9 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "top secret ][ 2.j2t"
#pragma require "Odyssey01.j2t"
#pragma require "HH18_level07-MLLE-Data-2.j2l"
#pragma require "Castle1.j2t"
#pragma require "LomatLn.j2t"
#pragma require "HH18_level07-MLLE-Data-1.j2l"
#pragma require "HH18_level07.j2l"
#pragma require "HH18E1.j2a"
#include "HH18Smoke.asc"
#pragma require "SExmas.j2a"
#include "HH17Enemies.asc"
#include "HH18savegems.asc"
class Imitation : jjBEHAVIORINTERFACE {
private uint8 eventID;
private jjBEHAVIOR behavior;
Imitation(uint8 realEventID, uint8 fakeEventID) {
jjOBJ@ obj = jjObjectPresets[realEventID];
eventID = obj.eventID;
behavior = obj.behavior;
obj.eventID = fakeEventID;
obj.behavior = this;
}
void onBehave(jjOBJ@ obj) override {
if (obj.state == STATE::DEACTIVATE)
obj.eventID = eventID;
obj.behave(behavior);
}
}
class GiftBox : jjBEHAVIORINTERFACE {
void destroy(jjOBJ@ obj) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_WOOD1);
{
int id = jjAddObject(OBJECT::EXPLOSION, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 4);
}
}
for (int i = jjRandom() & 7 | 8; i-- != 0;) {
int id = jjAddObject(OBJECT::SHARD, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 93 + (jjRandom() & 1));
}
}
obj.yPos -= 8.f;
for (int i = obj.var[1]; i-- != 0;) {
int id = jjAddObject(obj.var[0], obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
if (other.playerHandling == HANDLING::PICKUP) {
int angle = (jjRandom() & 255) + 128;
other.xSpeed = jjCos(angle) * 5.f;
other.ySpeed = jjSin(angle) * -3.f;
} else if (other.playerHandling == HANDLING::SPECIAL) {
other.deactivates = false;
}
}
}
obj.clearPlatform();
obj.delete();
}
void onBehave(jjOBJ@ obj) override {
switch (obj.state) {
case STATE::START:
{
uint16 x = int(obj.xOrg) >>> 5;
uint16 y = int(obj.yOrg) >>> 5;
obj.var[0] = jjParameterGet(x, y, 0, 8);
obj.var[1] = jjParameterGet(x, y, 8, 4);
obj.curAnim += jjParameterGet(x, y, 12, 2);
obj.determineCurFrame();
obj.bulletHandling = HANDLING::DESTROYBULLET;
obj.scriptedCollisions = true;
}
break;
case STATE::FALL:
obj.var[2] = 1;
break;
case STATE::FREEZE:
case STATE::SLEEP:
if (obj.var[2] != 0) {
destroy(obj);
return;
}
}
obj.behave(BEHAVIOR::MONITOR);
}
bool onObjectHit(jjOBJ@, jjOBJ@, jjPLAYER@, int) {
return true;
}
bool onIsSolid(jjOBJ@) {
return true;
}
}
void onLevelLoad()
{
gem::restorePlayerGems();
jjObjectPresets[OBJECT::SPIKEBOLL].energy = 0;
Imitation(OBJECT::TACO, OBJECT::MILK);
uint src = jjAnimSets[ANIM::CUSTOM[255]].load(0, "SExmas.j2a");
uint dest = jjAnimSets[ANIM::PICKUPS];
for (int i = 0; i < 95; i++) {
const jjANIMATION@ anim = jjAnimations[src + i];
if (anim.frameCount != 0)
jjAnimations[dest + i] = anim;
}
jjAnimSets[ANIM::BRIDGE].load(1, "SExmas.j2a");
jjAnimSets[ANIM::CUSTOM[0]].load(2, "SExmas.j2a");
jjObjectPresets[OBJECT::ONEUPCRATE].behavior = GiftBox();
jjObjectPresets[OBJECT::ONEUPCRATE].determineCurAnim(ANIM::CUSTOM[0], 0);
jjUseLayer8Speeds = true;
jjTexturedBGTexture = TEXTURE::DIAMONDUSBETA;
SMOKE::MECHABEAR(OBJECT::DEMON,3);
SMOKE::ICEDRAGON(OBJECT::DRAGONFLY,OBJECT::CRAB);
SMOKE::CRYSTALKNIGHT(OBJECT::RAPIER,3);
HH17::setEnemy(OBJECT::TUFTURT);
HH17::setEnemy(OBJECT::RAVEN);
HH17::setEnemy(OBJECT::LABRAT);
HH17::setEnemy(OBJECT::SKELETON);
HH17::setEnemy(OBJECT::FLOATSUCKER);
HH17::setEnemy(OBJECT::SUCKER);
HH17::setEnemy(OBJECT::MONKEY);
HH17::setEnemy(OBJECT::STANDMONKEY);
HH17::setEnemy(OBJECT::BAT);
HH17::setEnemy(OBJECT::BEE);
// jjObjectPresets[OBJECT::BEE].determineCurFrame();
// jjObjectPresets[OBJECT::BEE].behavior = SnowBee;
jjIsSnowing = true;
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
jjWeapons[WEAPON::SEEKER].comesFromGunCrates = false;
array<int> BarrelSprites = {3,6,7,8,9};
for (uint i = 0; i < BarrelSprites.length(); i++) {
jjANIMATION@ animBarrel = jjAnimations[jjAnimSets[ANIM::PICKUPS] + BarrelSprites[i]];
for (uint j = 0; j < animBarrel.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[animBarrel + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] == 40) sprite[x,y] = 24;
if (sprite[x,y] == 53) sprite[x,y] = 41;
if (sprite[x,y] >= 56 && sprite[x,y] <= 62) sprite[x,y] -= 31;
if (sprite[x,y] >= 80 && sprite[x,y] <= 87) sprite[x,y] -= 64;
}
}
sprite.save(frame);
}
}
}
void onLevelReload() {
MLLE::Palette.apply();
HH17::processEnemyColors(); //ensure that enemy colors are still displaying correctly when the level reloads after death
gem::restorePlayerGems();
}
void onMain() {
HH17::handleEnemyProjectiles(); //this is required to handle the modifications to enemy bullets from the Monkeys and Dragons
gem::deleteCollectedGems();
}
void onFunction0(jjPLAYER@ play) {
jjIsSnowing = true;
}
void onFunction1(jjPLAYER@ play) {
jjIsSnowing = false;
}
void onFunction2(jjPLAYER@ play) {
gem::saveGemData();
jjNxt(false, false);
}
bool onDrawLives(jjPLAYER@ play, jjCANVAS@ canvas) { return true; }
void onPlayer(jjPLAYER@ play) {
gem::trackPlayerGems(play);
gem::upgradeHealth(play);
}
/* void SnowBee(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BEE,false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 231);
} */
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