Downloads containing xlmmuerta.j2as

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TSF with JJ2+ Only: Isla de MuertaFeatured Download Loon Battle 9.5 Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "xlmmuerta-MLLE-Data-3.j2l"
#pragma require "Islands.j2t"
#pragma require "CoralC_background.j2t"
#pragma require "CoralC.j2t"
#pragma require "Aztec2.j2t"
#pragma require "Oasis.j2t"
#pragma require "xlmmuerta-MLLE-Data-2.j2l"
#pragma require "xlmmuerta-MLLE-Data-1.j2l"
#pragma require "xlmmuerta.j2l"
#pragma require "SEfirework.asc"
#include "SEfirework.asc"

se::DefaultWeaponHook weaponHook;
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return weaponHook.drawAmmo(player, canvas);
}

void onLevelLoad() {
	jjTexturedBGFadePositionY = 0.6;
	
	jjSetWaterLevel(32*95, true);
	jjWaterInteraction = WATERINTERACTION::SWIM;
	jjSetWaterGradient(20, 140, 180, 0, 0, 190);
	jjWaterChangeSpeed = 0;
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 1;
	
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 16, 64, 88});
	turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
	turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 22.25f, false);
	turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 28.f, false);
	turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 32.8f, false);
	
	jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = false;
	
	se::firework.loadAnims(jjAnimSets[ANIM::CUSTOM[1]]);
	se::firework.loadSamples(array<SOUND::Sample> = {SOUND::INTRO_BOEM1, SOUND::INTRO_BOEM2});
	se::firework.setAsWeapon(3, weaponHook);
	
	jjDelayGeneratedCrateOrigins = true;
	
	jjObjectPresets[OBJECT::RFPOWERUP].direction = 0;
	jjObjectPresets[OBJECT::GUN9POWERUP].direction = 0;
	jjObjectPresets[OBJECT::GUN8POWERUP].direction = -1;
	jjObjectPresets[OBJECT::BLASTERPOWERUP].direction = 0;
}

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
    int length = colors.length();
    bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
    if (success) {
        uint srcSet = jjAnimSets[ANIM::SPRING];
        for (int i = 0; i < length; i++) {
            uint color = colors[i];
            uint destAnimOffset = anim + i * 3;
            for (int j = 0; j < 3; j++) {
                uint srcAnim = jjAnimations[srcSet + j];
                uint destAnim = jjAnimations[destAnimOffset + j];
                for (int k = 0; k < 5; k++) {
                    jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
                    int width = image.width;
                    int height = image.height;
                    for (int l = 0; l < height; l++) {
                        for (int m = 0; m < width; m++) {
                            int pixel = image[m, l];
                            if (pixel >= 32 && pixel < 40)
                                image[m, l] = color + (pixel & 7);
                        }
                    }
                    if (!image.save(jjAnimFrames[destAnim + k]))
                        return false;
                }
            }
        }
    }
    return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
    int anim = obj.curAnim;
    obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
    if (obj.curAnim != anim) {
        obj.curAnim = anim + 2;
        obj.determineCurFrame();
    }
    obj.draw();
}

void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
    if (horizontal) {
        obj.xSpeed = power;
        obj.ySpeed = 0.f;
    } else {
        obj.xSpeed = 0.f;
        obj.ySpeed = -power;
        if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
            int x = int(obj.xPos) >> 5;
            int y = int(obj.yPos) >> 5;
            if (jjParameterGet(x, y, 0, 1) != 0) {
                jjParameterSet(x, y, 0, 1, 0);
                obj.yPos -= 4.f;
                obj.ySpeed = power;
            }
        }
    }
    obj.behavior = initializeCustomSpring;
    obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
    obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
    obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
    obj.deactivates = obj.isFreezable = true;
    obj.bulletHandling = HANDLING::IGNOREBULLET;
    obj.playerHandling = HANDLING::SPECIAL;
    obj.lightType = LIGHT::NORMAL;
    obj.determineCurFrame();
}

void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
	if (play.ySpeed < -32.f) {
		fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
	} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
		if (play.ySpeed < -31.f) {
			fastCustomSpringSpeeds[play.localPlayerID]--;
			play.ySpeed = -32.f;
		} else {
			fastCustomSpringSpeeds[play.localPlayerID] = 0;
		}
	}
}

void onMain() {
array<jjLAYER@> layers = jjLayerOrderGet();
layers[17].xOffset += .5f;
	weaponHook.processMain();
	for (int i = 1; i < jjObjectCount; i++) {
		if ((jjObjects[i].eventID == OBJECT::FULLENERGY || jjObjects[i].eventID == OBJECT::COPTER || jjObjects[i].eventID == OBJECT::TOASTERPOWERUP || jjObjects[i].eventID == OBJECT::LIGHTNINGSHIELD) && (jjObjects[i].state == STATE::FLY || jjObjects[i].behavior == BEHAVIOR::MONITOR || jjObjects[i].eventID == OBJECT::LIGHTNINGSHIELD)) {
			jjObjects[i].xPos = jjObjects[i].xOrg - 0;
		}
	}
	jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
    jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}

void onPlayer(jjPLAYER@ player) {
	weaponHook.processPlayer(player);
	handleFastCustomSpringSpeeds(player);
}

void onPlayerInput(jjPLAYER@ player) {
	weaponHook.processPlayerInput(player);
}
void onReceive(jjSTREAM &in packet, int clientID) {
	weaponHook.processPacket(packet, clientID);
}